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  • Submitted: Jul 14 2018 06:06 AM
  • Last Updated: Sep 09 2025 06:19 AM
  • File Size: 22.33MB
  • Views: 66449
  • Downloads: 18,945
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2007
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: No

Previous Versions

  • 13 Dec 2024 Download JP's Spider-Man 5.5.0
  • 07 Dec 2024 Download JP's Spider-Man 5.0.3
  • 06 Dec 2024 Download JP's Spider-Man 5.0.2

Download JP's Spider-Man 6.0.0

* * * * * 98 Votes
Spider Man Spiderman Stern SAM



Screenshots
Based on the table by Stern.
Graphics by me. Layout should as as close as Stern's table as possible, the same as the gameplay, although there are some changes in the objects, but only graphically changes.
 
Notes:
This is another table I used to test the beta VPX. I used the graphics I made for my Spiderman table for VP9.
I release this table mostly Because Carlos asked me to do so, and because it has been lying in my HD for too long now, but I still play it from time to time because it is just great fun :)
Please don't make mods of this table, Alessio has released some great versions of the Spiderman table at the italian site. Alessio's tables are great and 100% close to the real thing in terms of graphics and animations My table don't use animations.
This tables uses the Spiderman vault edition rom, get it at Stern's site and rename it to smanve_101.zip

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.3 Updated 07.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers. (again :) )
  • 5.0.2 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.1 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections & flashers, equirectangular ball)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.0.0 Updated 27.06.2023
  • - Updated for VPX8. Many changes.
  • 4.0.0 Updated 13.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - Updated my mechanical set of sounds to a more "under the glass" sound.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.0 Updated 31.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - some extra collision sounds and added more random on the hits sounds.
  • 1.2.2 Updated 31.07.2018
  • - updated the script to use controller.vbs and some small adjustments/updates to he code (hit sounds, fading flashers)
  • 1.2.1 First release, 14.07.2018


Screenshots

Screenshots Screenshots Screenshots


Great Table!

Could anyone remove the "g" from the "Green Gobling" light on the Playfield? Should be Green Goblin. Like on the instruction card. =)

@jammit - Yeah I also noticed a few spelling mistakes on the playfield - 'Green Gobling', 'Dock Ock' and 'Ock's Oscorp Oouting' etc.

 

I've corrected all 3 of them and here's the file if you want to replace your playfield image :)

 

pf_by_pooterman-dcp5dvq.jpg

Hi all

 

Stern has changed the download link for the ROM, right now is: https://f002.backbla...de/SPD101VE.BIN

 

Download it, rename to "smanve_101.BIN", compress to "smanve_101.zip" and move it to folder \Visual Pinball\VPinMAME\roms\ 

 

In case they change the link again, have a look at https://sternpinball...port/game-code/ for the new one.

 

Cheers,

Gonzalo

Wow! awesome Thanks for this JP! Thanks for the update 09/10/2025

how do I rate 6 stars this table is awesome

Photo
speeddemon1
Jun 01 2020 06:15 PM
Hi where most i chance THE code cant find THE line in script

I loved the previous versions of this table, but unfortunately with 3.0.0 the ball keeps struck on both ramps, therfore I have to stick with the older Versions. A fix of this bug would be highly appreciated!

I'm getting the same thing, balls stuck at the end of the wire ramps, left and right?

Me too, the ball gets stuck at the bottom of either ramp. Nudging doesn't shake it loose either.

Edit: Well, this is weird, it works fine on my (low-end) laptop, but it gets stuck on my cabinet - mid-range pc. Same versions of VPX (10.6) and vPinMAME ( 3.3 beta) on both systems. I guess it must be a difference in a setting somewhere.

Hello, I've got an trouble on this V3.0, the ball it's too big to exit the rail.

 

Thank's in advance.

 

Bonjour, j'ai un problème sur cette version 3.0, la balle est trop grosse et ne sort pas du rail.

 

Merci d'avance.


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