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Download Vector (Bally 1982) 1.2
28 Votes
Vector Bally
When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.
OK,turn down the lights in your mancave and we hope you enjoy this one!
Credits:
v1.2
- Thanks DJRobX for the fast flip script!
- Thanks Sliderpoint for finding the drain area issue!
v1.1
WED21:
- Killer sound files and script
v1.0
Sindbad:
- Redraws, graphics, images. Especially the PF redraw is awesome!
- Scripting
- Photoshoping whenever i needed it!
- Thanks for giving up your own table just to finish this one!
Schreibi34:
- Ramps and other primitives all over the table
- Renderings all over the table
- Lighting
- Gameplay
- Layout changes
- Insert lights
randr:
- Kicker primitives including the two way kicker on the UPF
Arngrim:
- Thanks for checking the DOF stuff!
TheLoafer:
- Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!
jpsalas:
- JP's fading lamps and flashers script
- JP's ballrolling sound script
ninuzzu:
- Ballshadow
OK,turn down the lights in your mancave and we hope you enjoy this one!
Credits:
v1.2
- Thanks DJRobX for the fast flip script!
- Thanks Sliderpoint for finding the drain area issue!
v1.1
WED21:
- Killer sound files and script
v1.0
Sindbad:
- Redraws, graphics, images. Especially the PF redraw is awesome!
- Scripting
- Photoshoping whenever i needed it!
- Thanks for giving up your own table just to finish this one!
Schreibi34:
- Ramps and other primitives all over the table
- Renderings all over the table
- Lighting
- Gameplay
- Layout changes
- Insert lights
randr:
- Kicker primitives including the two way kicker on the UPF
Arngrim:
- Thanks for checking the DOF stuff!
TheLoafer:
- Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!
jpsalas:
- JP's fading lamps and flashers script
- JP's ballrolling sound script
ninuzzu:
- Ballshadow
What's New in Version 1.2 (See full changelog)
- - Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing!
- - Removed Walls 19 and 20 below the flippers. They had a hight of 50 and caused strange behaviour in the drain area (Thanks Sliderpoint!)
Screenshots
get an error message and cant play
Hi, I'm having errors with mine, It say "Visual Pinball cannot play this version" and then crashes
Thanks
"Object doesn't support this property of method" at:
if not IsEmpty(SolCallback(sLLFlipper)) then vpmFlips.CallBackL = SolCallback(sLLFlipper)
"Object doesn't support this property of method" at:
if not IsEmpty(SolCallback(sLLFlipper)) then vpmFlips.CallBackL = SolCallback(sLLFlipper)
something has changed in VP10.6
comment out lines 226 and 227 (after 'Manually init fast flips) and it works (i.e. add a ' at the beginning of those two lines)
Using VPinballX62_Minimal and VPinMAME33b_Minimal in Linux WINE
Started Vector (Bally 1982) v1.2 in gameplay error message
Line 226
Object don't support this property or method
If not IsEmpty(SolCallback(sLLFlipper)) then vpmFlips.CallBackL = SolCallback(sLLFlipper)
Useless no rom
Awesome lighting, real physics, unique game elements. A Bally masterpiece done well!
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neat! i was watching the tnt video on this and came here to try it....my 2 games lasted about 10 seconds each! geez...that's tough! I like the Speak N Spell sounds.