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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 24 2017 11:54 AM
- Last Updated: Jul 06 2018 08:46 PM
- File Size: 273.05MB
- Views: 56325
- Downloads: 16,881
-
Author(s):
flupper1
32assassin
ganjafarmer - Manufacturer: Williams
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download The Getaway: High Speed II (Williams 1992) VPX 1.2
76 Votes
williams getaway high speed steve ritchie police pursuit
The Getaway: High Speed II
Williams 1992
Game by Steve Ritchie
version 1.1 - FIXED SUPERCHARGER FPS DROP
Credits:
Uses cFastFlips by nFozzy
Build with VPX 10.4 beta
Backglass file included
Enjoy and remember, winners don't drive drunk.
Big thanks for help to flupper1
flupper1 - supercharger, sc ramps, bumper caps, EE, flipper prims and shadows, playfield shadows
32assassin - stripped VP9 table, script edit
ganjafarmer - 2d graphics, physics, lighting, some simple prims
nFozzy - fast flips script, physics
bassgeige - backglass
ROM: http://www.vpforums....s&showfile=1330
WHEEL: http://www.vpforums....s&showfile=6610
BACKGLASS: http://www.vpforums....&showfile=11010
V1.0 - First release
V1.02 - improved physics (thanks nFozzy)
V1.03 - ball stuck on SC ramp bug fix
V1.04 - physics improved again, supercharger magnets fixed, sc flashers fixed, DT mode view and BG changed, few little more bugfixes
V1.1 - fixed FPS DROP on Supercharger loop.
WIP topic: http://www.vpforums....showtopic=38595
Enjoy
What's New in Version 1.2 (See full changelog)
- v1.0 - first release
- v1.02 - improved physics (thanks nFozzy)
- v1.03 - ball stuck on SC ramp bug fix
- v1.04 - physics improved again, supercharger magnets fixed, sc flashers fixed, DT mode view and BG changed, few little more bugfixes
- V1.1 - fixed FPS DROP on Supercharger loop.
- V1.2 - fixed ramp bug (vpx 10.5)
Screenshots
Wow thanks for a superb table looksand plays like real. A few of us in a facebook group have noticed we get ball stuttering during multiball while the supercharger is in use. The ball is silky smoothe at all other times. The other guys have far more powerful systems than mine, one guy has an i5 with gtx980ti and none of us are getting cpu s overtaxed in taskmanager. Has anyone else here noticed this and if so please let us know the solution as the game is fantastic. Thanks again Gangafarmer for this great piece of work.
great table, but got same issue as mattbini. I have a gtx 980 ti with 12gb, no problems in other tables.
During multiball, when one ball is in the supercharger, the other balls on the playfield stutter very bad. Must be a script or vpx issue.
Would be nice to get it fixed as it is a great table otherwise. Thanks
Everytime I try and launch the game I get an "Line 94: Object doesn't support this property or method: 'Table1.InclinationFS'" what am I doing wrong? All my other vpx pins work... just this one, which of course is my favorite on vp9.
Hi have you set ddraw to 0 in registry assuming you might be using exclusive full screen?Everytime I try and launch the game I get an "Line 94: Object doesn't support this property or method: 'Table1.InclinationFS'" what am I doing wrong? All my other vpx pins work... just this one, which of course is my favorite on vp9.
Hi have you set ddraw to 0 in registry assuming you might be using exclusive full screen?Everytime I try and launch the game I get an "Line 94: Object doesn't support this property or method: 'Table1.InclinationFS'" what am I doing wrong? All my other vpx pins work... just this one, which of course is my favorite on vp9.
Mattbini, I went and changed it, you are correct, it was set to 1... that stopped that error now I am getting "Line 249 Object doesn't support this property or method: 'xx.BlendDisableLighting'" Thanks so much for your response, I greatly value your help.
FPS DROP FIXED with version 1.1
Enjoy.
Ganjafarmer you have made my weekend, now a faultless table without stutter. Gotta be one of the best ever in my view, thanks so much
thanks ganjafarmer. frame drops are gone now ... perfect. you realized one of the best tables ever; it´s soooo much fun and it looks amaaaazing. your tables brings me a feeling; no, it kicks me directly back to the 80´s with cannonball run / miami vice feeling. well well done.
FPS DROP FIXED with version 1.1
Enjoy.
Out of interest, what was the fix for this? I had tried a number of setting to tune this out, with minimal success.
Wob
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Here is a demo video of my update to the addressable leds for this table. Some of the highlights:
- I kept all of Swisslizard's original MX led effects
- added new RPM Tachometer "VROOM" effect (activated with flipper when ball in plunger lane)
- "SHIFT" flashes on back MX whenever shift light is on.
- Added Orbit Effects.
- Added animated effects for ALL actions on the table.
- Added Red / Blue Beacon effects.
- Removed any duplicate PF Back MX flashers that already had animated MX Effects.
- Added some flashers and effects on the Left and Right MX.
- Very cool light show!
If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.
The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!