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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 14 2017 10:18 PM
- Last Updated: Oct 18 2017 07:53 PM
- File Size: 201.74MB
- Views: 33855
- Downloads: 10,043
-
Author(s):
mfuegemann
fuzzel (3D models) - Manufacturer: Williams
- Year: 1998
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, without approval
Previous Versions
Download Champion Pub (Williams 1998) VPX 1.2





Champion Pub VPX

This is the VPX recreation of Champion Pub. I started with my VP9 version but changed quite a lot of the code. Especially the rope jump is more fun now (although sometimes the ROM keeps the rope spinning).
Thanks to Fuzzel for providing the 3D primitive models and textures for the boxer, rope, fists, speed bag, jump ramps, wire ramps and the flippers. Most of the models have been remade for the VPX version.
The Spotlight models, the ramp triggers, the catapult and the sphere flasher model have been created by Dark, the regular flasher models by Zany.
At the top of the script, You have some options:
- DimGI allows You to adjust the GI brightness
- LeftOutlanePosts allows You to choose between 3 positions for the left outlane post/rubber
- DangerZoneMod is installing a one-way-gate above the BEER targets instead of the normal post blocking the ball
- RopeLevel if You find the rope jump too easy, set it to 1 or 2
- UseB2SBG if You are using my B2S backglass, set this to 1
The table is set up for FS and DT mode.
Have fun
Michael
Thanks to Fuzzel for providing the 3D primitive models and textures for the boxer, rope, fists, speed bag, jump ramps, wire ramps and the flippers. Most of the models have been remade for the VPX version.
The Spotlight models, the ramp triggers, the catapult and the sphere flasher model have been created by Dark, the regular flasher models by Zany.
At the top of the script, You have some options:
- DimGI allows You to adjust the GI brightness
- LeftOutlanePosts allows You to choose between 3 positions for the left outlane post/rubber
- DangerZoneMod is installing a one-way-gate above the BEER targets instead of the normal post blocking the ball
- RopeLevel if You find the rope jump too easy, set it to 1 or 2
- UseB2SBG if You are using my B2S backglass, set this to 1
The table is set up for FS and DT mode.
Have fun
Michael
What's New in Version 1.2 (See full changelog)
- 1.2:
- - adjusted some rubber hit heights (found by Thalamus)
- - added scoop returning ball recognition (found by hanzoverfist)
- - added some DOF calls (found by Arngrim)
- - reviewed material and GI settings (hauntfreaks)
Screenshots
Awesome work, thanks!!
Wow! Thanks very much Michael for this gem
Awesome - thank you very much!
Great table, fun to play! Thanks Michael!
Very nice work. Thank you.
Thank you, the jump rope works perfectly!
Thanks , great to have in cab.
Looks great, thanks!
Fun stuff! How have I not heard about this one? This is a great boxing table!
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The ball flys through the air and hits stuff! Awesome!