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SUPPORT TOPIC File Information

  • Submitted: Sep 26 2017 06:18 AM
  • Last Updated: Sep 07 2025 04:10 AM
  • File Size: 92.43MB
  • Views: 64077
  • Downloads: 18,131
  • Author(s): jpsalas
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 14 Dec 2024 Download Serious Sam Pinball 5.5.0
  • 06 Dec 2024 Download Serious Sam Pinball 5.0.1
  • 04 Dec 2024 Download Serious Sam Pinball 5.0.0

Download Serious Sam Pinball 6.0.0

* * * * * 103 Votes



Screenshots
Original table based on the story and characters from Croteam's game "Serious Sam: The Second Encounter".
Almost all the graphics are not from the game, but from different Maya images and models.

This table only uses only VPX, without any external programs. All the sound and music are included in the table.
 
You will find a document with the rules. But they are quite easy to understand, and there aren't too many rules so they are easy to remember. A few things are not explained in the manual :)
 
I got the idea about the trees from the Monkey Island VPX test version, but I used a nicer timer, instead of a timer with interval = 1 :)
 
That's all, enjoy the table :)

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 14.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 27.07.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 29.08.2022
  • - fixed FlexDMD error when nudging the table
  • 4.0.0 Updated 14.08.2022
  • - Updated to my VPX7 physics
  • - New DMD letters
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • 3.1.2 Updated 16.05.2022
  • - Fixed Bug introduced in the last revision, making the battles imposible to finish or restart.
  • - Made the Battles easier to finish.
  • 3.1.1 Updated 16.04.2021
  • - Fixed Highscore entry when using FlexDMD
  • - Adjusted music volume and removed workaround due to old bug in vpx 10.7 beta.
  • - Adjusted plunger strength for standard plunger
  • 3.1.0 Updated 01.04.2021
  • - added the arcade physics 3.0.1 for VPX 10.7
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - some extra collision sounds and more random hit sounds.
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • - many battles now continue after they are restarted.
  • - Added music in OGG format for better quality
  • 3.0.0 Updated 23.05.2020
  • - adjusted images sizes and fonts to look better for flexdmd. Included a new flexdmd script.
  • - adjusted physics to my latest.
  • 2.0.1 Updated 04.01.2020
  • - new DMD position
  • - updated physics
  • - new FS POV for cabinets
  • 2.0.0 Updated 24.08.2019
  • - "DT" version
  • - new physics
  • - removed UltraDMD and added a VPX DMD
  • - some small changes in the graphics
  • 1.2.2 Updated 02.01.2019
  • - Several DOF and sound fixes by arngrim
  • - Reverted back to the more compatible UltraDMD score display.
  • - Added missing sounds when entering the highscore
  • 1.2.1 Updated 30.12.2018
  • - fixed UltraDMD error when setting the color
  • 1.2.0 Updated 26.12.2018
  • - Fixed the playfield multiplier lights not reseting for a new player.
  • - Returned flippers to the old physics.
  • - Added color to the UltraDMD as default, so the table will have its own color. The color resets to the default when exit the table.
  • - Fixed the Extra Ball not turning on the Shoot Again light.
  • - Added some DOF commands
  • 1.1.1 Updated 08.12.2018
  • - Fixed bug which resulted in the captive ball not working (the second captive ball was created too small)
  • - Thanks to Thalamus for adding the B2S commands and the sound changes.
  • 1.1.0 Updated 17.11.2018
  • - added new lightning & environment image so the metals and the stone idols looks much better
  • - added surround sound
  • - new flipper settings (based on Clarkent settings)
  • 1.0.1 Updated 27.09.2017
  • - fixed a few small bugs in the script, and made a few small changes here and there.
  • 1.0.0 Released 26.09.2017


Screenshots

Screenshots


Really nice ... thanks JP!!!

Verry pretty, thank you

on the other hand i have a default line 2015 undefined variable digit0

then default line 1688: incompatible type digitsback

What should i do? 

Thank you for all

 
very pretty, thank you
on the other hand I have a default line 2015: undefined variable digit0, then default line 1688: incompatible type digitsback, what should I do? thank you

Another Quality Table, Lovely Work

Photo
QuickSave80
Jul 07 2021 06:51 PM

I am having the same issue as @Guet35 except different lines: default line 2014 undefined variable digit0

then default line 1710: incompatible type digitsback

Any fixes?

Photo
NicolaiNuke
Feb 06 2022 06:06 AM

 

Verry pretty, thank you

on the other hand i have a default line 2015 undefined variable digit0

then default line 1688: incompatible type digitsback

What should i do? 

Thank you for all

 
 
very pretty, thank you
on the other hand I have a default line 2015: undefined variable digit0, then default line 1688: incompatible type digitsback, what should I do? thank you

 

 

I am having the same issue as @Guet35 except different lines: default line 2014 undefined variable digit0

then default line 1710: incompatible type digitsback

Any fixes?

1. Go to your VisualPinball>Scripts folder and delete the .vbs file for serioussam2

2. restart table.

3. If the error persists, re-download the table because the table script was saved with incorrect code from a previous version.

Gracias JP, pero genera  varios errores 

Starting script
 
Compile error
-------------
Line: 31
Variable no definida: 'Trued'
 
Runtime error
-------------
Line: 103
Variable no definida: 'LoadEM'
 
Runtime error
-------------
Line: 1491
No coinciden los tipos: 'HighScore'
Photo
ijustwantpinball
May 25 2022 12:48 AM

 

Gracias JP, pero genera  varios errores 

Starting script
 
Compile error
-------------
Line: 31
Variable no definida: 'Trued'
 
Runtime error
-------------
Line: 103
Variable no definida: 'LoadEM'
 
Runtime error
-------------
Line: 1491
No coinciden los tipos: 'HighScore'

 

disable line 31

 

 '   UseFlexDMD = Trued

i get error

Line: 2111
Object required: 'FlexDMD.NewImage(...)'   when i nudge the table

Photo
freebird1963
Sep 30 2022 02:35 AM

Okay so the update file date/time is earlier than the 4.0 version.

Wrong version uploaded first ? 

Nice table was just playing SS again from steam!  I can't get the DMD to move to my third monitor I can see it if i move the table way small, can't right click or move the DMD am I missing something?


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