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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 09 2017 06:20 PM
- Last Updated: Sep 13 2025 04:34 AM
- File Size: 15.27MB
- Views: 21776
- Downloads: 6,901
- Author(s): jpsalas
- Manufacturer: Stern
- Year: 1981
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Lightning (Stern 1981) 6.0.0
64 Votes
Lightning Stern
Based on the Stern table from 1981.
Script based on destruks script from his old table together with TAB.
Graphics based on the graphics redraw by Francisco666 as found on his FP table.
So here it is another "oldie" from the 80's
Script based on destruks script from his old table together with TAB.
Graphics based on the graphics redraw by Francisco666 as found on his FP table.
So here it is another "oldie" from the 80's
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
- - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
- - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
- - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
- - added a screenshot for scutters file explorer handler
- 4.0.1 Updated 18.10.2022
- - Fixed top playfield droptargets not being visible.
- 4.0.0 Updated 16.10.2022
- - Updated to my VPX7 physics
- - Updated my mechanical set of sounds to a more "under the glass" sound.
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- - Changed the Environment image to enhance a little the object shadows.
- - Some small script updates, like the Rolling sound and PlaySoundAt routines.
- - Made the light inserts warmer.
- - Added SSF sound commands.
- 1.0.0 Released 09.08.2017
Screenshots
Big update, thanks a lot!
I love Stern tables from back in the day as well this is definitely one of the great ones for me...Thank You again JP!
WOW, great job again JP! One question/remark - in previous version drop targets on the top were on, now they are off. Could you please check?
Thank you JP, great work ![]()
Thanks!
Thank you
Awesome table thanks JP! Love the 80's stern tables..
Quick question. Aren't the captive balls supposed to eject after game over?
Great table but some oddities. The horseshoe doesn't seem to always award what's lit on it. For example, if the yellow bonus multiplier is lit (the X's on each side of the horseshoe), often hitting the horseshoe from below, especially through the right entrance, does not reward the multiplier. The only consistency for this activation seems to be balls coming down from the upper playfield and going to the left entrance to activate the metal gate. Also, even after multiball ends, the blue arrows for increasing playfield multiplier seem to stay active for the remainder of the ball. I don't know if this is how the original machine works, but it seems odd.
Grat to play and looks fantastic
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