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  • Submitted: Jul 13 2017 03:18 AM
  • Last Updated: Sep 09 2025 05:59 AM
  • File Size: 19.53MB
  • Views: 140044
  • Downloads: 46,603
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2004
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 20 Apr 2025 Download Elvis (Stern 2004) 5.5.1
  • 20 Apr 2025 Download Elvis (Stern 2004) 5.5.1
  • 12 Dec 2024 Download Elvis (Stern 2004) 5.5.0

Download Elvis (Stern 2004) 6.0.0

* * * * * 177 Votes
vpx



Screenshots
Based on the Stern table from 2004.
Based on my VP9 table, but this time with new graphics, and the Elvis and Hound Dog models from Steve Paradis.
I have included the textures for the Elvis white jumpsuit, in case you prefer that :)

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.1 Updated 19.04.2025
  • Some changes by Themer:
  • - Fixed Elvis movement, now moving back and forth while singing. more close to the real table.
  • - Changed the hotel lock from a kicker to an up-post
  • - Linked the upper flippers to the upper flipper solenoids, since the rom activates those upper flippers from time to time.
  • Some small fixes by me
  • - Changed the tournament button to the buyin/keyfront key, which is the [2] key by default.
  • - Updated the mechanical sounds.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • Updated 14.12.2023
  • Thanks to coten for finding these bugs:
  • - Fixed the Hotel door switch.
  • - Removed extra top right rubber.
  • - added blue rubbers at the ramp sides.
  • - added missing rubber under the hotel
  • - made visible some of the rubbers on the top lanes that were hidden.
  • - enlarged the exit shooter lane trigger, so it detects fast balls too.
  • - enlarged the ELVIS droptargets.
  • - fixed the height of the top ramp.
  • - gave Elvis some vitamins so he dances with a little more enthusiasm :)
  • 4.3.1 Updated 06.12.2023
  • - Added missing switch at the plunger lane exit. Thanks coten for finding it :)
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.0 Updated 26.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • 3.0.2 Updated 22.10.2021
  • - added an extra help to complete the "Blue Suede Shoes" loop. Thanks rhoogeveen to remind me to add those extra lines to the script.
  • 3.1.0 Updated 03.05.2021
  • - Added missing top gate to the left of the WLVS lanes up on top. Thanks mitty723 for the info.
  • 3.0 Updated 31.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 1.1.0
  • - new backdrop by batch
  • - new environment light
  • - new materials
  • - new and less cpu demanding fading for the flashers
  • - new sounds and adjusted sound commands to support surround systems.
  • - adjusted the flippers
  • 1.0.3 Updated 25.02.2018
  • -Added the kicker image to the playfield
  • -Fixed the Elvis movements, so the arms move as they should.
  • 1.0.2 Update 16.11.2017
  • - Added a slow down at the end of the left ramp, before reaching the upper flipper. Thanks chokeee for the tips.
  • 1.0.1 Updated 14.07.2017
  • - fixed the Hound Dog target not registering hits.
  • 1.0.0 released 13.07.2017


Screenshots

Screenshots


Photo
Dutchpinball
Nov 01 2020 12:13 PM

Thank you for this awesome table! 

Thanks JP for this great update. Very fluid gameplay and a lot harder than the older version I played.
I have the same issue with the magnet on Blues Suede Shoes. Magnet doesn't stop the ball. In older versions that happend 1 time out of 5. Now it stops one time out of five. So mode is hard to get.
Keep on your great work!

BountyBob,

I also had this issue and managed to solve it by decreasing the strength of the upper flipper and increasing the magnet size.

BountyBob,

I also had this issue and managed to solve it by decreasing the strength of the upper flipper and increasing the magnet size.

How did you increase the magnet size? I played with the "star radius" and "hit height" in the options, but to be honest I don't know what I am doing ;)

Thanks for this awesome table.  Appreciate all your time and effort.

Photo
onemanproject
Mar 05 2021 02:26 PM

Thanks JP for the update and the table :)

Photo
floydian2023
Mar 05 2021 02:44 PM

Thanks for the update JP! Love your tables and they just keep getting better :)

I put a Pup Pack on this bad boy and it's awesome. The side blades give a lot of depth. I wish everyone did that. Thanks!!

Big THX

now that's cool,thankx.


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