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SUPPORT TOPIC File Information

  • Submitted: Apr 02 2017 03:12 PM
  • Last Updated: Jan 14 2022 04:54 PM
  • File Size: 30.52MB
  • Views: 19454
  • Downloads: 5,579
  • Author(s): Kiwi
  • Manufacturer: Williams
  • Year: 1979
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 18 Nov 2018 Download Tri Zone Williams 1979 1.1.0
  • 02 Apr 2017 Download Tri Zone Williams 1979 1.0.0

Download Tri Zone Williams 1979 1.2.0

* * * * * 37 Votes



Screenshots
My first table released converted to VPX, DT FS and FSS,
now I have also included a sample test game version (STG), the two tables are physically the same but have different graphic art.
 
Special Thanks to:
 
JPSalas, Tri Zone is based on JPS's Flash table, and I have used much more
NEW for backglass image
Arngrim testing and DOF
Cyberpez for rod spinner animated idea
Gtxjoe for rod code animation
The VP development team
Hanzoverfist for the digits code.
 
On top of the script you will find some option:
how to hide the DMD or hide the Cab rails,
 
and the modality of the general lighting,
GI always on, or GI on only while you are playing.
 

What's New in Version 1.2.0 (See full changelog)

  • 1.1.0
  • Added FSS mode,
  • eliminated the delay of the LampTimer.
  • 1.2.0
  • Some visual tweaks
  • Fix GI mode in GIMode 1
  • Add ball shadow
  • Add slingshots made whith flipper
  • Add SFF support
  • Add JP's LUT brightness control
  • Fix targets reset for the new core.vbs
  • New pegs and screws


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots


Muy linda, gracias por el trabajo!

Nice table, thanx a lot

Perfectas las dos,hace tiempo vi que habia un primer prototipo de tri zone y tenia distinto arte....que lindo que la recreaste tambien..saludos desde Argentina

Edit: I am using "10.7.0 Final (Revision 297)" which has some updated vb scripts which caused the issue. Thanks again Kiwi for the info.

 

Hey Kiwi, I noticed a bug in the table where the Z-O-N-E targets do not reset after they have all been dropped.

Line 125 in the v1.1.0 downloads is currently this
.InitDrop Array(sw30, Array(sw16 ,sw16a), Array(sw33 ,sw33a), Array(sw20 ,sw20a)), Array(30, 16, 33, 20)
I believe it should be this instead
.InitDrop Array(sw30, sw16, sw33, sw20), Array(30, 16, 33, 20)

I tested this and it worked, all targets pop back up after all being down, and your progress is properly maintained on the playfield lites and table features.

 

Kiwi - I also sent you a private message about this.

 

Great table and keep up the awesome work! Thanks

Came here searching for this since this is one of my favourite tables ever, thanks a million!!!

Although I don't apreciate 3 balls game, this is a good one. Thank you.

Photo
RepairDan57
Apr 07 2024 10:32 AM

Thank you Kiwi!

SOLO ME QUEDA DECIR GRACIAS 


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