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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 31 2017 05:24 PM
- Last Updated: Sep 07 2025 08:28 PM
- File Size: 68.41MB
- Views: 88057
- Downloads: 40,101
-
Author(s):
jpsalas
scottywic
STAT
arngrim
thalamus - Permission to MOD?: No
Previous Versions
Download Diablo Pinball 6.0.0
98 Votes
Based on the characters of the computer game Diablo III by Blizzard Entertainment.
jpsalas: VPX table (layout, script)
scottywic: graphics & sounds (including DMD)
STAT: b2s (will be uploaded separately)
arngrim: DOF script commands
thalamus: dragons 3d mesh
This table could have never been finished if scottywic hadn't remade all the graphics, and made all the sounds and animations for the DMD, and he tested and tested and came up with changes here and there. So a big thanks to him
The table is an original, so don't look for roms
It uses UltraDMD or FlexDMD, so just copy the Diablo.UltraDMD folder in the same folder as the table.
And read the manual. There aren't complicated rules or modes, the game play should straightforward, but reading will help you understand the table and what are the goals.
This table is a cooperative table. The different players do not play against each other but they unite against the Lords of Hell. Still each player will have each own score, bonus, experience level, etc.
Still reading? Go and play it
jpsalas: VPX table (layout, script)
scottywic: graphics & sounds (including DMD)
STAT: b2s (will be uploaded separately)
arngrim: DOF script commands
thalamus: dragons 3d mesh
This table could have never been finished if scottywic hadn't remade all the graphics, and made all the sounds and animations for the DMD, and he tested and tested and came up with changes here and there. So a big thanks to him
The table is an original, so don't look for roms
It uses UltraDMD or FlexDMD, so just copy the Diablo.UltraDMD folder in the same folder as the table.
And read the manual. There aren't complicated rules or modes, the game play should straightforward, but reading will help you understand the table and what are the goals.
This table is a cooperative table. The different players do not play against each other but they unite against the Lords of Hell. Still each player will have each own score, bonus, experience level, etc.
Still reading? Go and play it
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 12.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.0 Updated 11.06.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball)
- - added a screenshot for scutters file explorer handler
- 4.3 Updated 1.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- 4.0.3 Updated 08.12.2022
- - Removed a small fix to avoid a crash with large score numbers in the older version of UltraDMD. This should not be a problem anymore using FlexDMD or the newest UltraDMD.
- 4.0.2 Updated 26.09.2022
- - New dragon mesh by thalamus. This will remove some ball stutter at the slingshots, due to too many polygons of the old dragons.
- 4.0.1 Updated 23.09.2022
- - fixed Belial mode not being able to finish him after loosing the multiballs.
- - added an Malthael attacking mode, from easy, to hard and insane attacks. Change it at the top of the script. The default is hard mode :)
- 4.0.0 Updated 22.9.2022
- - Updated to my VPX7 physics
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- - Changed the Environment image to enhance a little the object shadows.
- - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
- - Added SSF sound commands.
- 1.0.3 03 May 2017
- -DOF script commands by arngrim
- 1.0.2 19 April 2017
- - Added an extra check in the ColorCode Function to fix any array errors that may occur.
- - Changed the Highscore entry to show just the first letter instead of showing 3 letters AAA.
- 1.0.1 STAT added some extra B2S commands to the script.
- 1.0.0 Released 31 March 2017
Screenshots
table works great, the scoreboard doesn't show for me however. It works, but it is "behind" the table screen, so I can't see it while playing, only if I minimize the table. I'm using windows 10.
Great table! But I can't get the backglass to come on. DMD works right. Any suggestions ?
Great table! But I can't get the backglass to come on. DMD works right. Any suggestions ?
rename backglass file as the table file and put it in same folder with table
Thanks for all your hard work!
Excelente mesa.
Ótimo trabalho a toda equipe.
where is the scoreboard on this?
Awesome work...can't wait to try this!
Thanks. Needless to say, but I am very impressed with this table. I enjoyed it thoroughly! I never thought I would be battling the minions of evil in pinball!
thank you for a really cool and fun table
Now, if only diablo III was this fun
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Nice - really beautiful and well put together table. Sadly I ran into a script error on the fill boss on act 5 saying I got an overflow on the variable DisplayScoreboard on line 2020 if that means anything. Got too many points?
EDIT: Played a second time and this time the ball count got confused but managed to play on getting over 1 billion and got the same crash again on the final boss.
Last of the lines of:
Case 10 'during monster battles show the monsters life and the score UltraDMD.SetScoreboardBackgroundImage Malthael(ColorCode), 15, 7 UltraDMD.DisplayScoreboard 2, 1, Score(CurrentPlayer), LordStrength, 0, 0, "", ""