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SUPPORT TOPIC File Information

  • Submitted: Mar 31 2017 05:24 PM
  • Last Updated: Sep 07 2025 08:28 PM
  • File Size: 68.41MB
  • Views: 88054
  • Downloads: 40,101
  • Author(s): jpsalas
    scottywic
    STAT
    arngrim
    thalamus
  • Permission to MOD?: No

Previous Versions

  • 07 Sep 2025 Download Diablo Pinball 6.0.0
  • 12 Dec 2024 Download Diablo Pinball 5.5.0
  • 06 Dec 2024 Download Diablo Pinball 5.0.1

Download Diablo Pinball 6.0.0

* * * * * 98 Votes



Screenshots
Based on the characters of the computer game Diablo III by Blizzard Entertainment.

jpsalas: VPX table (layout, script)
scottywic: graphics & sounds (including DMD)
STAT: b2s (will be uploaded separately)
arngrim: DOF script commands
thalamus: dragons 3d mesh
 
This table could have never been finished if scottywic hadn't remade all the graphics, and made all the sounds and animations for the DMD, and he tested and tested and came up with changes here and there. So a big thanks to him :)
 
The table is an original, so don't look for roms :)
It uses UltraDMD or FlexDMD, so just copy the Diablo.UltraDMD folder in the same folder as the table.
And read the manual. There aren't complicated rules or modes, the game play should straightforward, but reading will help you understand the table and what are the goals.
 
This table is a cooperative table. The different players do not play against each other but they unite against the Lords of Hell. Still each player will have each own score, bonus, experience level, etc.
 
Still reading? Go and play it :)

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 11.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • 4.0.3 Updated 08.12.2022
  • - Removed a small fix to avoid a crash with large score numbers in the older version of UltraDMD. This should not be a problem anymore using FlexDMD or the newest UltraDMD.
  • 4.0.2 Updated 26.09.2022
  • - New dragon mesh by thalamus. This will remove some ball stutter at the slingshots, due to too many polygons of the old dragons.
  • 4.0.1 Updated 23.09.2022
  • - fixed Belial mode not being able to finish him after loosing the multiballs.
  • - added an Malthael attacking mode, from easy, to hard and insane attacks. Change it at the top of the script. The default is hard mode :)
  • 4.0.0 Updated 22.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Added SSF sound commands.
  • 1.0.3 03 May 2017
  • -DOF script commands by arngrim
  • 1.0.2 19 April 2017
  • - Added an extra check in the ColorCode Function to fix any array errors that may occur.
  • - Changed the Highscore entry to show just the first letter instead of showing 3 letters AAA.
  • 1.0.1 STAT added some extra B2S commands to the script.
  • 1.0.0 Released 31 March 2017


Screenshots

Screenshots


Photo
agthejurist
Apr 17 2017 05:39 PM

Thank you for this awesome table and update!!

First of all,

Thank you for that table !!

Great !!!

 

But DOF not working - seems there are no Settings in the diectoutput config file.

Is this just for me ? Is DOF working for you ?

 

Sorry about my bad english !

 

Greets

Jochen

I post the link on MAMEWorld http://www.mameworld...o=&fpart=1&vc=1 and TradeChat (Panserpls or Panser) channel on Discord. http://imgur.com/NmMl7nN

Kikou merci trop trop bien il manque juste pour regler la position dmd pour quelle reste a sa place quand on joue a differente tabke ultradmd encore chapeau

table plays great. But I am having issues with ultraMD. Alot of the  time I feel as though I'm missing animations or sounds whilst playing. DMD screen is often completely blank. Ive unblocked all files in the ultradmd sub directory. so i dont know what else could be wrong. other Ultra DMD tables have no issues

damn tasty stuff. great job on the build!i  have it on 4k tv running 1070. best graphics i have seen on any vpx table.

Hey, great table from you guys. my new favourite by far.

 

3 issues that may need looking at.

 

First one the ball got stuck on the lane divider between U and E. Just landed square on top bounced slightly once and then sat there, was pretty funny, but since i'm a crap human being i don't have nudge buttons on my cab, took getting out the keyboard to move it. Maybe reshape the top to a curve?

 

2nd one is a bit more....challenging. So i got to a boss fight on my 3rd ball. Then lightning struck and flicked to ball past the flipper and drained right as the multiball kicked in. I had a ball ready to play in the plunger ramp, but it hadn't registered in play, so the end of game sequence started as the extra ball came into play, then when it drained it crashed the table on i think it was error on line 146 or 164, and out of sequence code exception. It's probably a rare issue, but but one none the less.

 

3rd During boss fights, i've got the boss fight multiball, and the quest multiball around the same time. i've wound up with about 3 balls in the launch area that don't auto launch into play....

 

Hope i don't sound negative, off for another game.

Photo
BonusMagnus
Apr 26 2017 01:53 AM

Audio fix needed for two Speaker Systems: After I start a Ball, the Music Sound comes of the other Speaker - In Attraktmode bevore I launch a Ball It's fine (I have two Speakers - one are inside my Cabinet for the Vibration Sounds Effekts) VPX Settings under Preferences -> Audio Options

Backglass DMD does not work Help ...

UltraDMD does not exist. No graphic images will be displayed on the dmd is there anyway of fixing this


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