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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 19 2017 02:29 AM
- Last Updated: Apr 15 2019 02:55 AM
- File Size: 166.35MB
- Views: 108223
- Downloads: 24,759
-
Author(s):
***See description below for detailed credits***
wrd1972
shoopity
JP Salas
cyberpex
rothbauerw
32assassin
Dark
Ninuzzu
vanlion
clarkkent
arngrim
Flupper
Schreibi34 - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Funhouse (Williams 1990) 2.0b
71 Votes
Funhouse 1990 Williams Rudy Dummy Lawlor puppet talking
Welcome to the VP10 version of Funhouse - made by Williams in 1990. A true classic pinball with every single image and detail modeled straight from my real Funhouse machine. After two years plus of development, Rudy is waiting to kick your ass! No stone left un-turned on this recreation folks. If its in the real machine, then you will find it in this table.
Thanks to Shoopity for allowing me to complete his awesome Funhouse WIP and extra thanks to Cyberpez for the tons of excellent 3D work and Rothbauerw for the complex scripting assistance. These guys worked some serious overtime on this table and I cant thank them enough for their contributions. Well done guys. These guys deserve major props and the table would not be what it is without them.
Be sure to check out the many options available for the table including the add-on playfield toys and various Rudy visual and sound enhancements. The random Rudy punch sounds are very amusing and will keep you laughing.
***Requires ROM FH_905H and VP10.6 Beta Minimum.***
Note: The PF reflections have been disabled purposely because this table is resource hungry and can negatively impact performance on lesser powerful machines. Every attempt has been made to optimize the table to run on lesser powerful systems.
***The very talented FH development team.***
Original VP10 beta by "Shoopity" and completed by "wrd1972"
Original content borrowed from "JPsalas"
VP9 table Additional scripting by "cyberpez", "rothbauerw", "32assassin"
Plastics prims by "cyberpez"
Playfield toy, marble ball and faceless Rudy mods by "Cyberpez"
Creepy Rudy artwork by "Rothbauerw"
Clear ramps by "dark"
Wire ramps by "ninuzzu"
Subway by "ninuzzu"
Rudy face prims by "vanlion"
Mystery mirror by "cyberpez"
PF lighting by "wrd1972"
Flashers and bulbs by "wrd1972"
Physics by "wrd1972"
PF image refresh by "clarkkent"
DT view scoring reels and background by "32assissin"
DOF by "arngrim"
Schreibi34
Thanks to Shoopity for allowing me to complete his awesome Funhouse WIP and extra thanks to Cyberpez for the tons of excellent 3D work and Rothbauerw for the complex scripting assistance. These guys worked some serious overtime on this table and I cant thank them enough for their contributions. Well done guys. These guys deserve major props and the table would not be what it is without them.
Be sure to check out the many options available for the table including the add-on playfield toys and various Rudy visual and sound enhancements. The random Rudy punch sounds are very amusing and will keep you laughing.
***Requires ROM FH_905H and VP10.6 Beta Minimum.***
Note: The PF reflections have been disabled purposely because this table is resource hungry and can negatively impact performance on lesser powerful machines. Every attempt has been made to optimize the table to run on lesser powerful systems.
***The very talented FH development team.***
Original VP10 beta by "Shoopity" and completed by "wrd1972"
Original content borrowed from "JPsalas"
VP9 table Additional scripting by "cyberpez", "rothbauerw", "32assassin"
Plastics prims by "cyberpez"
Playfield toy, marble ball and faceless Rudy mods by "Cyberpez"
Creepy Rudy artwork by "Rothbauerw"
Clear ramps by "dark"
Wire ramps by "ninuzzu"
Subway by "ninuzzu"
Rudy face prims by "vanlion"
Mystery mirror by "cyberpez"
PF lighting by "wrd1972"
Flashers and bulbs by "wrd1972"
Physics by "wrd1972"
PF image refresh by "clarkkent"
DT view scoring reels and background by "32assissin"
DOF by "arngrim"
Schreibi34
What's New in Version 2.0b (See full changelog)
- 2.0b
- -Added additional shields to prevent stuck balls
- -Revised Rudy texture
- 2.0a
- -Fixed missing materials
- -Fixed areas where launched balls might get stuck
- -Other visual enhancements
- 2.0 - Total rebuild of most areas of the table. (no longer available)
- -New lighting
- -New physics
- -Countless 3D model enhancements
Screenshots
I download the latest v1.3 and the table info says v1.2d (2/19/2017)?
Do I have the latest version?
Where is the option located to set FS/cabinet settings like was stated? Looked all over pinmame for it. Specifically to flip this game to cabinet view with these settings
<inclination>9.000000</inclination>
<fov>33.000000</fov>
<layback>53.000000</layback>
<rotation>270.000000</rotation>
<xscale>1.000000</xscale>
<yscale>1.220000</yscale>
<zscale>1.000000</zscale>
<xoffset>-94.000000</xoffset>
<yoffset>2.000000</yoffset>
<zoffset> -400.000000</zoffset>
Brilliant work, thank you so much for this.
really awesome work, you are a master, thanks
One of the best done tables out there. Incredible!!
Great job on this. Can't wait to check out the latest.
To rotate the table, where is the xml file that I have to change?
Where is the option located to set FS/cabinet settings like was stated? Looked all over pinmame for it. Specifically to flip this game to cabinet view with these settings
<inclination>9.000000</inclination>
<fov>33.000000</fov>
<layback>53.000000</layback>
<rotation>270.000000</rotation>
<xscale>1.000000</xscale>
<yscale>1.220000</yscale>
<zscale>1.000000</zscale>
<xoffset>-94.000000</xoffset>
<yoffset>2.000000</yoffset>
<zoffset> -400.000000</zoffset>
I found how to create and change the XML settings here:
I have been thoroughly enjoying this table and can't get the tune out of my head! Many thanks to all who have worked so hard on this!
I do however have a problem and I would appreciate some advice …..
During play, my ball sticks at the entrance to a tunnel (I think that's what it is) - it is at the location of Triggers 1 and SW67. The ball will rock with a table nudge, but is never freed.
Does anyone have any ideas? I am running version 2.0c in cabinet mode and my VP10 is 10.5. I have also tried re-downloading and also tried an earlier version.
I had a quick look in the program and script but don't know enough to understand what might be happening.
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Just started downloading VPX tables and love in the jump in fidelity and models from VP9. Most VPX tables look decent and are pretty close to what I remember them playing like--some stuff like previously easy shots seeming impossible, rough looking textures, and weird ball behavior bug me. But, with this table, I am absolutely blown away. This is the first table where the physics, shots, look-and-feel seem completely perfect. I just have to tweak the layback angle because it looks like I'm looking down at the top of Rudy's head too much, but I am loving this release.
One weird bug is I find that sometimes I lose Rudy's entire face when I play with the Rudy Twitch mod turned on. Also, I wish some of the inserts were brighter, as sometimes I can't tell what time it is on the clock and the default brightness seemed low (fixed with the Time of Day slider). But all in all, this table is amazing. Thanks for this release!!!