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  • Submitted: Jan 09 2017 10:35 AM
  • Last Updated: Jan 31 2017 01:32 AM
  • File Size: 51.44MB
  • Views: 5764
  • Downloads: 744
  • Author(s): dboyrecords
    Destruk
    Lander
    Inkochnito
    Mod by Xenonph
  • Manufacturer: Gameplan
  • Year: 1985
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Unspecified

Download Andromeda (Game Plan 1985) DT MOD v1.1

* * * * * 3 Votes
Andromeda Game Plan



Screenshots
A FS to DT mod of dboyrecords Andromeda FS version.
I first want to thank dboyrecords for allowing mods without permission.
I also want to thank him and anyone else who helped make this table come to life. Including Lander, Inkochnito, aldiode, STAT, Kiwi, and Destruk.
BIG THANKS SIRS!!!
Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way.
Find original table here...
http://www.vpforums....&showfile=10354
 
I noticed there wasn't a VP9 DT version of this table.
 
I first started this mod, wanting to fix the apron.
I then reshaped and moved plastics.
I then added new plastics.
Alot of changes. See the WIP topic for all changes.
WIP here..
http://www.vpforums....738#entry367595
 
Hope you like it.

What's New in Version v1.1 (See full changelog)

  • v1.1
  • Added script change as per STATs info. Should fix problem for those getting error when running table.


Screenshots

Screenshots


Niiiice! Many thanks for the DT mod, xenoph. :D

v1.1 bug?

 

I switched game to 3 balls (was at 1), once the 1st is over, getting line 77 (Null) error, every time.

 

2nd line in this subroutine:

 

Sub TriggerS_Timer()
aX = int(SBall.VelX): aY = int(SBall.VelY)                                <----- line 77, sub is for ball noise btw.
sX = -1.0: If int(Sball.X)>500 Then sX = 1.0
If (aX>5 OR aY>5) AND Rsound = 0 Then
RSound=int(RND*4)+1
PlaySound "Roll "&RSound,0,1.0,sX,0.2 'replace sX to 0 for FullSound
Elseif (aX<6 AND aY<6) AND Rsound > 0 Then
StopSound "Roll "&Rsound
Rsound = 0
End If
End Sub
 
I went further, I was on this table, because I FS to DT'd it myself and just cut and pasted the same sub from mine to this one, and still gives the error, however on my non-mod'd DT it's not, I played multiple 3 ball games on it, so it's a variable out of wack somewhere I am guessing.
 
For grins, I completely swapped out the script from this one for the one from mine, and SAME problem, dies at start of ball 2.

I updated v1.0 to v1.1 with script change to fix this.

 

This is what I changed it from and to..

 

Sub SolShift(Enabled)
If Enabled Then
If DrainBalls=1 Then
Drain.DestroyBall
Controller.Switch(11)=0
bsTrough.AddBall 0
DrainBalls=0
TriggerS.TimerEnabled = False
End If
End If
End Sub

and Change it to (just put the one Line up, above Drain.DestroyBall):

Sub SolShift(Enabled)
If Enabled Then
If DrainBalls=1 Then
TriggerS.TimerEnabled = False
Drain.DestroyBall
Controller.Switch(11)=0
bsTrough.AddBall 0
DrainBalls=0
End If
End If
End Sub

 

BallSound must be disabled, before the Ball can be destroyed, thats all.

 

You should not be getting this error with v1.1.

That sub was after the one you posted, and mine was 1.1 and fixed, the trouble I tracked it down.

 

Doesn't work right with VP9 build 993 [latest], was fine with 9.90a and 992.

 

100% sure now, I just tested my own FS to DT and it hosed on 993.

 

Cheers!

Does anyone have an upload that has 3 balls instead of one? I don't feel comfy changing the script, myself. 


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