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SUPPORT TOPIC File Information

  • Submitted: Nov 26 2016 05:17 PM
  • Last Updated: Nov 24 2025 04:07 PM
  • File Size: 49.48MB
  • Views: 199976
  • Downloads: 58,264
  • Author(s): jpsalas
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 12 Sep 2025 Download JP's Ghostbusters Slimer 6.0.1
  • 07 Sep 2025 Download JP's Ghostbusters Slimer 6.0.0
  • 07 Sep 2025 Download JP's Ghostbusters Slimer 6.0.0

Download JP's Ghostbusters Slimer 6.0.2

* * * * * 227 Votes
vpx8



Screenshots
This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly.

I have used the less 3d meshes as possible and used what vpx has to offer of build inn objects, Resulting is a very responsive table. I have used vpx ramps to build the ramps, and vpx walls to build some objects like the Firestation and the Storage Facility.
The big size of the table is due to the sounds and music being stored uncompressed in the vpx file.

The layout is based on the Ghostbusters table by Stern, but there are some differences in the layout, like 2 captive balls, gates at the top lanes, holographic Slimer, wire ramps, etc. The graphics were done by me using photoshop with images found on the internet.

Read the included manual for rules, and there are a lot of rules :) The rules are based on Stern's table, but with many differences, mostly because I have never played Stern's table and I also wanted to add my own ideas :)

Tips for playing? You can go for catching ghosts, you can go for completing modes & ladders, you can go for collecting gear, or all them at the same time. There are plenty of extra modes and multiballs, with a lot of jackpots and superjackpots. And when I say multiballs I mean crazy multiballs :)

Have fun!
JP

What's New in Version 6.0.2 (See full changelog)

  • 6.0.2 Updated 24.11.2025
  • - Fixed script error which crashed the table. Thanks Nappis for telling me about the bug.
  • 6.0.1 Updated September 2025
  • - fixed FlexDMD display.
  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.2 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.1 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections & flashers, equirectangular ball)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.0.0 Updated 20.09.2023
  • - Updated for VPX8, including new Rev 3 physics for objects, playfield and flippers, animated objects using internal VPX8 animate, updated LUT with 10 shades and also 10 warmer colors, changed the lights and linked lights to flashers, changed the flashers to be more bright.
  • - Changed the graphics to be closer to Stern's table.
  • - Made new DMD letters, so they look better with FlexDMD.
  • 4.0.1 Updated 3.10.2022
  • - Added FlexDMD High resolution option. Enable it by setting the Const FlexDMDHighQuality = True at the beginning of the script.
  • 4.0.0 Updated 2.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.0.1 Updated 16.04.2021
  • - Fixed Highscore entry when using FlexDMD
  • - Added music in OGG format for better quality
  • - Adjusted music volume and removed workaround due to old bug in vpx 10.7 beta.
  • - Adjusted plunger strength for standard plunger
  • 3.0 Updated 01.04.2021
  • - added the arcade physics 3.0.1 for VPX 10.7
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - some extra collision sounds and more random hit sounds.
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • 2.1.0 Updated 04.01.2020
  • - Adjusted physics to my latest arcade physics.
  • - changed POV for FS cabinets
  • - changed position of DMD
  • 2.0.3 Updated 10.09.2019
  • - fixed script error in the triple super jackpot award
  • 2.0.2 Updated 05.09.2019
  • - Fixed the script to stop the table from crashing. Thanks to Pmax65 for his help in tracking down the too long strings that were left from the old DMD.
  • 2.0.1 Updated 04.09.2019
  • - fixed highscore entry
  • - small adjust in the flipper physics
  • 2.0.0 updated 24.08.2019
  • - "DT" version (new physics, new DMD, new FS view)
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • 1.2.0_DOF Included the DOF commands
  • 1.2.0 Updated 31.12.2016
  • - Updated for VPX 10.2
  • - Limit the number of balls during a multiball
  • - Added a sound when adding a new player
  • - Fixed flippers not responding after the skillshot.
  • (includes the DOF commands)
  • 1.0.1 + DOF added by Arngrim
  • 1.0.1 Updated 1.12.2016
  • -Fixed division error with too high score numbers
  • -Added resetting of ball modes to the tilted ball
  • -Added stronger wire sounds to the ramps
  • 1.0.0 Released 27.11.2016


Screenshots

Screenshots Screenshots Screenshots


Photo
vampirolatino2
Nov 27 2016 01:39 AM

Starts earned. Thanks a lot!

nice table is there a way to add b2s file to work with it

Photo
blackvulcan3
Nov 27 2016 05:55 AM

does it need a rom JP? 

 

EDIT - Nope and its lots of fun, well done JP

Photo
blackvulcan3
Nov 27 2016 06:14 AM

nice table is there a way to add b2s file to work with it

 

EDIT - I can't see a way either, seems there is no reference in the script to use the B2S.Server

Nothing more to say than "THANK YOU" !

THX :)

Credit to Bertie in the Netherlands for posting this is another forum.  Add this to top of script to enable the backglass.  You can set the B2SName to whatever your backglass is called. 

 

15242028_1187159791378159_28016384147508

 

Worked great for me: 

 

15250674_10154034337966500_3109702257608

 

Great table.  Huge thanks to JP!

Another great table from a master... Thanks. 

Photo
strangeleo72
Nov 28 2016 01:43 AM

woooow fantastic!! oustanding!! Please somebody do a B2s Backglass and Wheel!!!

Kikou beau travail JP a quand le dmd sur le b2s ?

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