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Submitter
SUPPORT TOPIC File Information
- Submitted: Nov 11 2016 09:31 AM
- Last Updated: Sep 30 2017 06:49 AM
- File Size: 207.44MB
- Views: 44237
- Downloads: 12,637
-
Author(s):
Shoopity
Hauntfreaks
nFozzy
ICPJuggla
Clark Kent - Manufacturer: Bally
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Scared Stiff (Bally 1996) 1.31
46 Votes
Bally Scared Stiff VP10 VPX 1996
This table requires the the latest VP10.4 Beta
Get it here: www.vpforums.org/index.php?showtopic=27063&page=1
You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave
The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32.
STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options
-this table utilizes an 8K(!) Playfield and may overload your ram as a result!
Original VP10 table by Shoopity with elements from Dozer316’s mod of JPSalas’s table
Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 gratefully provided the ramp textures. Some resources from LoadedWeapon, and sounds from Knorr.
Huge thanks to everyone involved!
Get it here: www.vpforums.org/index.php?showtopic=27063&page=1
You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave
The dancing boogiemen feature must be toggled on in the ROM. It's Feature Adjustment 32.
STUTTERING ON OLDER VIDEO CARDS: please consider utilizing 'max texture dimensions' in the video options
-this table utilizes an 8K(!) Playfield and may overload your ram as a result!
Original VP10 table by Shoopity with elements from Dozer316’s mod of JPSalas’s table
Revived by Hauntfreaks with scripting by nFozzy and additional work by ICPJuggla and Arngrim. Flupper1 gratefully provided the ramp textures. Some resources from LoadedWeapon, and sounds from Knorr.
Huge thanks to everyone involved!
What's New in Version 1.31 (See full changelog)
- Version 1.31
- Replaced a few light images with better quality ones
- soundFX pass with new gain (LVL function should work better now)
- Added animated scorecard (Press R in-game to bring up the rules)
- Version 1.3
- Optimization
- New GI in 4 flavors: Soft White, Cool White, White, and Colorized
- New Boogiemen
- New sounds, (please use the 10.4 beta!) new physics
- Added (limited) Support for pre-production roms with the kickback
- -The aux light board isn't emulated properly, so crate and deadhead LEDs are not working atm.
- -these roms have very early code and therefore simplified game rules.
- Bugfixed Single Screen Fullscreen support
- Version 1.2
- Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain. Script updates now use "-1" timers, make sure you have the latest VP10.2 beta
- Version 1.1
- This update comes courtesy of Clark Kent, who provided a better playfield scan and new physics. Thanks
- -New 4K playfield image and inserts. A few other visual additions and tweaks
- -New physics from Clark Kent
- -Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs
- -Reduced script latency a bit
Screenshots
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Wow!!! Looks awesome, gotta get this on the cab now. Thank you and all involved ..you are all amazing! ![]()
Great job!!!
Works like a charm. Thanks
I can not download the ROM
I can't get this to work. I keep getting a script error. I have the latest 10.2 visual pinball & I downloaded PinMame 2.8
I can't get this to work. An error message with SolModCallback not defined :-(
I've done as instructed above, but receive the following script error:
Line: 441
Variable is undefined: 'SolModCallback'
In the script, line 441 states:
SolModCallback(17) = "Sol17" 'Top Bumper Flash
I am using Pinmame Beta v1.42 and Visual Pinball X version 10.1.0 Final (Revision 2660, 32bit)
SOLVED UPDATE........................
Changed line 441 - 455 from SolModCallback to SolCallback.........Now loading fine.
Awesome - Thanks!
Can anyone shed any light as to why I am unable to see the DMD? When I alt/tab, I see it, but it still does not focus/display. Something missing from this script perhaps?
P.S. I'm using a 2 monitor setup, and have no issues with other games.
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