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  • Submitted: Aug 27 2016 06:58 AM
  • Last Updated: Sep 12 2025 08:46 AM
  • File Size: 31.28MB
  • Views: 104549
  • Downloads: 23,823
  • Author(s): jpsalas
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 07 Sep 2025 Download JP's Pokémon Pinball 6.0.0
  • 07 Sep 2025 Download JP's Pokémon Pinball 6.0.0
  • 13 Dec 2024 Download JP's Pokémon Pinball 5.5.0

Download JP's Pokémon Pinball 6.0.1

* * * * * 97 Votes
dt pokemon



Screenshots
This is an original table, with the layout similar to Stern Kiss.

Read the included manual for an explanation about the rules. In short, the goal of the game is to achieve the highest score by catching Pokémon.
Hatching eggs and catching Pokémon give the highest scores (and bonus). You'll get plenty of extra modes, with multiballs, combos, jackpots, and coins to upgrade your ball.
 
The version 4 includes the FlexDMD code to run when using a cabinet. If you want to use FlexDMD in desktop mode just change the False with True in the line 30.
This version 4 plays under VPX7, and includes my latest physics for VPX7.
 
I made the table for a friend from work who is a real fan of Pokémon, and now of Pokékom Go (actually it was for his son, as he said, yeah right ;) ). I didn't knew anything about Pokémon, and I don't play Pokémon Go either, but this is what I could for him :) I have only added the first 151 Pokémon, can you cach'em all?
 
Greetings
JP

What's New in Version 6.0.1 (See full changelog)

  • 6.0.0 Updated September 2025
  • - fixed FlexDMD display.
  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 20.07.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 20.10.2023
  • - fixed a possible ball stuck at the sides of the Charizard entrance.
  • Thanks to funkatron101 for noticing these 2 bugs:
  • - dmd fix: pikachu and coins images were exchanged.
  • - dmd fix: when getting the Ultraball and Masterball the names were exchanged
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.03 Updated 11.02.2023
  • - Fixed bug: the total bonus were not added to the score.
  • 4.02 Updated 10.08.2022
  • - New DMD letters
  • - Better music quality, and lowered a little the volume
  • - Adjusted the Gi lights
  • - Changed the light inserts colors and made them non translucent.
  • - Adjusted the flashers
  • 4.0.1 Updated 09.08.2022
  • - fixed bug in the hole kick out which could create extra balls. Thanks chug for the bug report.
  • 4.0 Updated 08.08.2022
  • - added my VPX7 physics
  • - updated the script with my latest fixes (highscore routine, LUT, rolling sounds...)
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • - many battles now continue after they are restarted.
  • - new playfield
  • - plus many small fixes here and there, like adding a 10 sec ball saver at the start of catching a pokemon.
  • 2.0.1 Updated 04.01.2020
  • - changed DMD position
  • - new arcade physics
  • - new environment image
  • 2.0.2 Updated 30.09.2019
  • - fixed the "out of bounds" error
  • 2.0.1 (and 1.3.1) updated 27.09.2019
  • -Fixed bumper scoring counting backwards when light was on.
  • 2.0.0 updated 24.08.2019
  • - "DT" version (new FS view, new DMD, new music, new physics)
  • 1.3.0 Updated 26.12.2018
  • - adjust rubber positions for an easier shot to the Eggs, making the entrance wider.
  • - changed environment image (and materials)
  • - added some surround sound support
  • - adjusted flipper settings
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • - Changed the scoring when hatching eggs or catching Pokémon so more points are diverted to the bonus.
  • - Fixed bumper lights so they follow the Pokémon levels (they weren't reset, but the score were reset after catching a Pokémon)
  • - Added sounds to the bonus count.
  • 1.2.0 Updated 31.12.2016
  • - Updated for VPX 10.2
  • - Limit the number of balls during a multiball
  • - Save the pokemons caught with each ball
  • - Show all the Pokémons caught at the end of the game
  • - Reduced the numbers of hits needed to catch a pokemon. Now it is 2, 3 or 4 hits depending of the pokemon level.
  • 1.1.4 Updated 18.09.2016
  • - arngrim added DOF commands
  • - changed the fading flashers routine with the FlashForMs routine.
  • 1.1.3 Updated 30.8.2016
  • - changed the logic around the autoplunger so it works as expected (during multiballs and during and after a ballsaver)
  • 1.1.2 Updated 28.8.2016
  • - Just a few small fixes here and there. Still the autoplunger stops from time to time.
  • 1.1.1 Updated 28 August 2016
  • - Fixed the Autoplunger (again)
  • - Fixed the Catching of Pokemon showing the wrong picture (it was showing a prize from the slot machine)
  • 1.1.0 Updated 28 August 2016
  • - Added Pokémon sounds to hit targets
  • - Added the latest scores to the Attract mode
  • - Fixed autoplunger not working during multiball
  • - Fixed then gameover song/sound was not playing
  • - Fixed coin frenzy mode giving coins even if the corresponding light was off.
  • - Fixed some the overlapping text on dmd
  • 1.0.0 released 27 August 2016


Screenshots

Screenshots


Photo
Voorheesnightmare
Aug 10 2022 10:26 PM

thanks

4.0.2 is about 1/3 the size.  That expected?

 

Yes, that's right. I used the original songs in better quality and I saved them in OGG instead of WAV, that saved almost 30mb :)

Thank you JPSalas...a cool table

Great table. Is there a backglass for this?

I have always loved this table!  One question: It no longer works with the Pokemon Pup Pack from the vpinball days.  Is there any way to still trigger the pack's events?

 

Please and thank you, this is one of my family's favorite tables!!

D

 

**UPDATE**

The pup pack has begun working for some completely unknown reason.  I'll take it, universe!

I have always loved this table!  One question: It no longer works with the Pokemon Pup Pack from the vpinball days.  Is there any way to still trigger the pack's events?

 

Please and thank you, this is one of my family's favorite tables!!

D

 

**UPDATE**

The pup pack has begun working for some completely unknown reason.  I'll take it, universe!

 

This one doesn't work with the PUP Pack that I have been using (created by TCDeez).    That PUP Pack came with a 'Mario's Mod' version of JPs table that had the PUP events injected into the script.   That PUP Pack will show the looping backglass video with this new table, but no events are triggered.

Awesome! This table makes me feel like a kid and I'm 61 years old :)

Photo
ssuperdiddy
Dec 04 2022 11:53 AM

I have noticed that some pokemon names doesn't match the picture.

I found the issue in the script at Pokemon (Array).

The pokemons 101 to 110, are 001 to 010 in this array.

You should try to recreate Pokemon Pinball Ruby & Sapphire

Thanks JP, I love your tables. Me and the kids are always playing this one..

 

One thing we noticed is that the DMD shows the wrong image for catching some Pokemon. I was able to find that in the script where it shows the pokemon DMD images, the ones that should've been listed "pok101", "pok102", etc.. were listed as "pok001", "pok002", etc. (Pokemon 101-110 are affected).

 

A simple fix in the script for anyone else wanting to change it, maybe can be fixed for future updates.

 

Thanks or all your hard work JP!!


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