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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 27 2016 06:58 AM
- Last Updated: Feb 11 2023 06:46 AM
- File Size: 15.76MB
- Views: 55973
- Downloads: 14,879
- Author(s): jpsalas
- Permission to MOD?: Yes, without approval
Previous Versions
Download JP's Pokémon Pinball 4.0.3





dt pokemon

This is an original table, with the layout similar to Stern Kiss.
Read the included manual for an explanation about the rules. In short, the goal of the game is to achieve the highest score by catching Pokémon.
Hatching eggs and catching Pokémon give the highest scores (and bonus). You'll get plenty of extra modes, with multiballs, combos, jackpots, and coins to upgrade your ball.
The version 4 includes the FlexDMD code to run when using a cabinet. If you want to use FlexDMD in desktop mode just change the False with True in the line 30.
This version 4 plays under VPX7, and includes my latest physics for VPX7.
I made the table for a friend from work who is a real fan of Pokémon, and now of Pokékom Go (actually it was for his son, as he said, yeah right
). I didn't knew anything about Pokémon, and I don't play Pokémon Go either, but this is what I could for him
I have only added the first 151 Pokémon, can you cach'em all?
Greetings
JP
Read the included manual for an explanation about the rules. In short, the goal of the game is to achieve the highest score by catching Pokémon.
Hatching eggs and catching Pokémon give the highest scores (and bonus). You'll get plenty of extra modes, with multiballs, combos, jackpots, and coins to upgrade your ball.
The version 4 includes the FlexDMD code to run when using a cabinet. If you want to use FlexDMD in desktop mode just change the False with True in the line 30.
This version 4 plays under VPX7, and includes my latest physics for VPX7.
I made the table for a friend from work who is a real fan of Pokémon, and now of Pokékom Go (actually it was for his son, as he said, yeah right


Greetings
JP
What's New in Version 4.0.3 (See full changelog)
- 4.03 Updated 11.02.2023
- - Fixed bug: the total bonus were not added to the score.
- 4.02 Updated 10.08.2022
- - New DMD letters
- - Better music quality, and lowered a little the volume
- - Adjusted the Gi lights
- - Changed the light inserts colors and made them non translucent.
- - Adjusted the flashers
- 4.0.1 Updated 09.08.2022
- - fixed bug in the hole kick out which could create extra balls. Thanks chug for the bug report.
- 4.0 Updated 08.08.2022
- - added my VPX7 physics
- - updated the script with my latest fixes (highscore routine, LUT, rolling sounds...)
- - new redesigned DMD images for better compatibility with FlexDMD
- - added flexDMD as default for FS mode
- - many battles now continue after they are restarted.
- - new playfield
- - plus many small fixes here and there, like adding a 10 sec ball saver at the start of catching a pokemon.
- 2.0.1 Updated 04.01.2020
- - changed DMD position
- - new arcade physics
- - new environment image
- 2.0.2 Updated 30.09.2019
- - fixed the "out of bounds" error
- 2.0.1 (and 1.3.1) updated 27.09.2019
- -Fixed bumper scoring counting backwards when light was on.
- 2.0.0 updated 24.08.2019
- - "DT" version (new FS view, new DMD, new music, new physics)
- 1.3.0 Updated 26.12.2018
- - adjust rubber positions for an easier shot to the Eggs, making the entrance wider.
- - changed environment image (and materials)
- - added some surround sound support
- - adjusted flipper settings
- 1.2.1 Update 07.01.2017
- - Fixed UltraDMD using too much CPU when running in FS mode
- - Changed the scoring when hatching eggs or catching Pokémon so more points are diverted to the bonus.
- - Fixed bumper lights so they follow the Pokémon levels (they weren't reset, but the score were reset after catching a Pokémon)
- - Added sounds to the bonus count.
- 1.2.0 Updated 31.12.2016
- - Updated for VPX 10.2
- - Limit the number of balls during a multiball
- - Save the pokemons caught with each ball
- - Show all the Pokémons caught at the end of the game
- - Reduced the numbers of hits needed to catch a pokemon. Now it is 2, 3 or 4 hits depending of the pokemon level.
- 1.1.4 Updated 18.09.2016
- - arngrim added DOF commands
- - changed the fading flashers routine with the FlashForMs routine.
- 1.1.3 Updated 30.8.2016
- - changed the logic around the autoplunger so it works as expected (during multiballs and during and after a ballsaver)
- 1.1.2 Updated 28.8.2016
- - Just a few small fixes here and there. Still the autoplunger stops from time to time.
- 1.1.1 Updated 28 August 2016
- - Fixed the Autoplunger (again)
- - Fixed the Catching of Pokemon showing the wrong picture (it was showing a prize from the slot machine)
- 1.1.0 Updated 28 August 2016
- - Added Pokémon sounds to hit targets
- - Added the latest scores to the Attract mode
- - Fixed autoplunger not working during multiball
- - Fixed then gameover song/sound was not playing
- - Fixed coin frenzy mode giving coins even if the corresponding light was off.
- - Fixed some the overlapping text on dmd
- 1.0.0 released 27 August 2016
Screenshots
Thx JP!
nice, with all the pokemon go craze in the world
this is a welcome
Awesome, I just had two games
Great look and feel. My daughter (and I) love the various poke balls that change as you play. Such a fun game!
Thank You JP!
Hi! JP! Thank you very much ! Another one for my cab! My son will enjoy it , too! He plays Pokémon Go!
WOOOW.... there here a great news!! thanks JP!!! its a Sorprise!!!
the physics are so REAL! amazing!!!!
Thanks for all your comments
Amazing recreation as always Thank you
because of this table my son is now interested in pinball! Great table, thank you sooo much. can't wait till someone makes a b2s for it
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Looking forward to test it.. Looks awesome from the screenshot!