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SUPPORT TOPIC File Information

  • Submitted: Aug 15 2016 11:26 PM
  • Last Updated: May 26 2020 03:46 PM
  • File Size: 178.37MB
  • Views: 59498
  • Downloads: 15,166
  • Author(s): See description above
  • Manufacturer: Bally
  • Year: 1991
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 May 2020 Download Bugs Bunny Birthday Ball (Bally 1991) 2.3
  • 14 Dec 2018 Download Bugs Bunny Birthday Ball (Bally 1991) 2.1
  • 04 Aug 2018 Download Bugs Bunny Birthday Ball (Bally 1991) 2.0

Download Bugs Bunny Birthday Ball (Bally 1991) 2.3a

* * * * * 58 Votes
Bugs Bunny Birthday Ball wrd1972 Bash



Screenshots
Welcome to my Bugs Bunny's Birthday Ball refresh - version 2.3a for VP10.6 or >. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.
 
Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.
 
Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.
Big thanks to Bodydump for allowing me to complete the table he started.
 
Hope you guys enjoy it.
 
Please see beginning of script for available table options.
 
Credits:
'Bugs Bunny's Birthday Ball (Bally 1991)for VP10.6 Final Release or >                                                                                   
'Initial table design and scripting by "Bodydump" and completed by "wrd1972"
'Plastics primitives, mesh playfields and other 3D modeling by "Cyberpez"
'Additional scripting assistance by "cyberpez" and "Rothbauerw"
'Clear ramp primitives and sidewalls by "Flupper", "Bord"
'Lighting scripting, and Looney Tunes dome decals by "nfozzy"
'Lighting by "wrd1972"
'Physics by "wrd1972", partially based off of "nfozzys physics"
'Looney Tunes Domes and Henhouse primitives by "Zany"
'DT table scoring reels and DT backdrop by "32Assassin"
'DOF and Controller by "Arngrim"
'Sound enhancements by "Rusty Cardores" and "DJRobX"
'Flipper trajectory fix by "nFozzy, Rothbauer"
'Upscaled playfield image by "Sheltemke"
'Positional sounds and additional sound scripting help by Thalamus
'Flipper, rubber, bumper, and other MISC collision sounds by "Fleep, nickbuol, CalleV, Nicolas Mazaleyrat, Jon Osborne"
'Prim inserts by "Schreibi"
'Very special thanks to "Bodydump" for allowing me to complete his table
'Many thanks to countless others in the VPF community for helping me with the development of this table.
 

What's New in Version 2.3a (See full changelog)

  • Version 2.3a - Latest release
  • -Upscaled playfield image
  • -Primitive plastic inserts
  • -New lighting
  • -New flasher effects
  • -New physics
  • -New POV
  • -New sound effects
  • -Bug fixes


Screenshots

Screenshots


Version 1.2 has been released.

Enjoy. :)

This is something really special. Thanks for the recreation.

What settings are people using for FS please ?

Not sure why but only loads in a vertical screen, ant ideas?

Getting a script error

 

"Line:248

Variable is undefined: 'cvpmSaucer' "

 

Any ideas, fellas?

Photo
thingonaspring
Jul 23 2017 11:05 AM

This is amazing work, really well done  :otvclap:

 

Although I have a weird gravity issue on the odd occasion where the ball falls up the table on the right hand side and gets stuck.

 

Update: I have had this same gravity issue with other tables, so perhaps an issue with Visual Pinball itself?

If your ball "floats up" in VPX, then open VPX -> Preferences -> Keys Nudge and DOF -> Enable Analog Nudge, and turn off that option.  That solved my weightless, floating pinball problem.

 

My problem with the latest version of this table is that the playfield comes up rotated 90 degrees.  The previous version of Bugs Bunny loads properly, and other tables load properly, too.  What setting do I need to change?

I figured out the playfield rotation setting.  It's in the Backdrop's options, and the setting is called XY.

 

This is one of my favorite tables.  Thanks so much for making this available in VPX.

Photo
coreduo0099
Aug 06 2017 05:05 AM

I figured out the playfield rotation setting.  It's in the Backdrop's options, and the setting is called XY.

 

This is one of my favorite tables.  Thanks so much for making this available in VPX.

Not seeing this in version  1.3 of the table. Can you provide more specifics on how to get cabinet FS mode vs desktop?  Thanks!

Photo
coreduo0099
Aug 08 2017 03:12 AM

 

I figured out the playfield rotation setting.  It's in the Backdrop's options, and the setting is called XY.

 

This is one of my favorite tables.  Thanks so much for making this available in VPX.

Not seeing this in version  1.3 of the table. Can you provide more specifics on how to get cabinet FS mode vs desktop?  Thanks!

 

Figured it out.

Open Table in Editor Mode

Select Backglass and Options icon in upper left tool pallette

In properties window change XY from 0 to 270

Adjust values starting with Inclination:

10

25

60

270

1.125

1.33

1

-70

0

-300


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