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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 01 2016 06:56 PM
- Last Updated: Feb 06 2022 03:17 PM
- File Size: 317.06MB
- Views: 98588
- Downloads: 19,808
-
Author(s):
Flupper
Uncle Paulie - Manufacturer: Williams
- Year: 1989
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Black Knight 2000 VPX 2.0
98 Votes
Based on VP8 version of Lio
upper and lower playfield redraw by Tomasaco
Parts of the script/table taken from Totan, AFM, Dirty Harry
Script review / DOF changes / some soundfx by Ninuzzu
Several plastics photos from Johngreve
So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr
Several options for mods and lighting setup in the beginning of the script.
Requires VPX 10.6, DOF support should work (thanks Ninuzzu!).
Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first.
upper and lower playfield redraw by Tomasaco
Parts of the script/table taken from Totan, AFM, Dirty Harry
Script review / DOF changes / some soundfx by Ninuzzu
Several plastics photos from Johngreve
So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr
Several options for mods and lighting setup in the beginning of the script.
Requires VPX 10.6, DOF support should work (thanks Ninuzzu!).
Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first.
What's New in Version 2.0 (See full changelog)
- changes in version 2.0 (all done by Uncle Paulie):
- - NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode.
- - added VR mode
- - all the latest VPW sound and physics updates have been added. Thanks to VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate for testing and feedback.
- changes in version 1.3:
- - all inserts replaced by 3D prerendered inserts
- - fixed ball shadow (thanks Pmax65!)
- - replaced magna save bulb
- - bumpertops tweaked
- - lighting tweaked
- This release looks its best on a 4k cabinet. If you change the day-night slider, please adjust the InsertBrightness value in the script options to your liking.
- changes in version 1.2:
- - New HDR ball, with shadow
- - New wireramps, with HDR texture and fake reflections
- - new Williams bats
- - new bumpertops
- - new LUT
- changes in version 1.1:
- - SliderPoint's new plunger lane (no more magic balls!)
- - Ninuzzu's fix for sounds for rolling on metal and balldrop
- - nFozzy's physics changes (rubbers, kickers, FlipperTricks code, ...)
- - extensive testing by JohnGreve
- - small visual fixes
- - added Glowball code for upper wireramps and different switches in beginning of script
- - added FS siderails switch
- - fixed ball entering trough when falling back down plunger lane
- - fixed potential ball hang before left ramp to upf
Screenshots
I am very new to vpx. trying to use in desktop format I lunch this table the rom starts but the screen is static please help.
J'ai le DMD sur le playfield
Pourtant décoché en appuyant sur F1
As said in the change notes for version 2.0:
- - NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode.
Amazing update, Thanks.
Fantastic update! Thank you so much.
The physics and sounds are really really good. I get really good control with the flippers. Scores are much higher instantly. Not sure if that is a good sign or not
Much appreciation for all the hard work!
wow amazing. i feel the music is a bit low in comparison to the table sounds. Any suggestions on how I could balance it?
the ball shot right down the middle when the ball is released in DOUBLE KNIGHT... it shouldn't do that
Thank you very much for this great update!
Thank you for the easy script options. Now It finally looks great!
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Using VPinballX62_Minimal and VPinMAME33b_Minimal in Linux WINE
Starting Black Knight 2000 1.3 in gameplay script error message
Line 795 839 863
Variable is not undefined
For Each Light in LightsGIupf : Light.State = LightStateOff : Next