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Submitter
SUPPORT TOPIC File Information
- Submitted: May 20 2016 05:08 AM
- Last Updated: Dec 01 2016 11:17 PM
- File Size: 54.85MB
- Views: 24627
- Downloads: 6,017
- Author(s): nFozzy, JPSalas
- Manufacturer: Williams
- Year: 1995
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Congo 1.2
27 Votes
Congo Williams WPC VP10 VPX
Congo (Williams 1995)
Based on JPSalas' VP9 table
This table requires the latest VP10.2 beta, as well as the latest VPinMame Beta
If the lower playfield isn't showing up, make sure 'Software Vertex Processing' is unchecked in your Video Options.
Additional credits:
Spotlight primitive by Dark
Flasher images by LoadedWeapon
Sound Effects by Knorr and Clark Kent
Based on JPSalas' VP9 table
This table requires the latest VP10.2 beta, as well as the latest VPinMame Beta
If the lower playfield isn't showing up, make sure 'Software Vertex Processing' is unchecked in your Video Options.
Additional credits:
Spotlight primitive by Dark
Flasher images by LoadedWeapon
Sound Effects by Knorr and Clark Kent
What's New in Version 1.2 (See full changelog)
- Version 1.2:
- -New flashers, GI, color correction, physics, and sounds.
- -Script overhauled, now uses the new "-1" timer for nearly all script updates. Make sure you have the latest beta of VP10.2 or you'll be in stutter city.
Screenshots
If the Ball stays for 1 Minute or longer in the Plunger-lane or I don't start the game (The Ball is not jet in the Plunger-lane),
a ballrolling sound come up in a loop. If I shoot the Ball now out of the Plunger-lane, the sound keeps going in a loop.
Who has the same probleme as I?! Otherwise this is a great work and a great pinball table!
Same issue for me with the looping ball rolling sound.
wow, this table is amazing. what a great showcase for vpx.
love the lighting!!!
Seems amazing. I too have no music (same as Totalimo). Rom is congo_21.zip (about 3Mo).
Edit: found the correct rom to have sound by searching in the vp9 section, this table: Congo JP VP91x Batch_MOD 1.1. It has a link to the correct rom.
After some script editing to put the 'real' DMD back in place (I didn't care for the green one) and some general clean up and physics adjustments, this is a GREAT table.
Thanks for your effort and giving us a FUN table.
In my cabinet, the contactors of slinghshot work fine, the contactor of the flipper right and left don't work. Why?
Thank you.
In my cabinet, the contactors of slinghshot work fine, the contactor of the flipper right and left don't work. Why? Thank you.
Same for me. Any ideas anyone please?
This is excellent, I had some issues with 'locating balls', but they seemed to go away after a reset
Ended up going with a backdrop Incl. and FoV both set to 45. Have tried many, many physics changes since it first came out, but I found the most significant thing I ever did was actually cover the top 1/8th of the slings with an invisible, high elasticity wall object with no hit event set. Plenty of slingshot activity below, but the ball very rarely gets knocked into the outlanes this way. Kickback usually comes from rebounds.
BallMass was set to 1.1 and it's plenty fast at pf friction of .057.
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Awesome look & play, good job!!!
But I have no music, just the sound effects of bumpers etc.
Already turned up the volume in the coin door menu to 26 but that didn't change anything.
Is that normal?