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  • Submitted: Apr 09 2016 09:57 PM
  • Last Updated: Apr 28 2016 03:39 PM
  • File Size: 60.83MB
  • Views: 8931
  • Downloads: 1,842
  • Author(s): HauntFreaks
    BorgDog
  • Manufacturer: Gottlieb
  • Year: 1971
  • IPDB Link:
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 11 Apr 2016 Download Roller Coaster (Gottlieb 1971) v1.0

Download Roller Coaster (Gottlieb 1971) v1.1

* * * * * 11 Votes
Roller Coaster Gottlieb 1971



Screenshots
Roller Coaster (Gottlieb 1971)
this was a table I did the redraw for the VP9 version
after recently getting the real machine, it sparked my interest in redoing it for VPX
graphicly this wasnt much of a challenge since I already had many images complete, but now with VPX's lighting and physics!
Borgdog took over the VPV scripting and as always he did an awesome job making it all work
 
Roller Coaster IMO is one of these table that has historical value, it was the first to use a wire ramp to raise the ball off the playfield (as a bridge)
also because of its subject matter (carnival, circus, amusement park) 
 
Features:
- all new EM primitives (ball gate bracket, rubber wheel and brackets, octagon hit target)
- shadow casting layer
- GI lighting techniques
- bumper caps
 
Thank you goes out to:
BorgDog (scripting, testing, help with lighting)
Arngrim (DOF)
Robertms (testing)
Zany (spinner texture)
Loserman (inspiration for spinner script)
TomTower (his ball from MM)

What's New in Version v1.1 (See full changelog)

  • V1.11
  • -new primitive vented bumper caps, and Dan made some real rad lights for them
  • -a bit more lighting tweaks
  • -little things here and there
  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • v1.0
  • -Initial Release


Screenshots

Screenshots


Oh its a Feh ... its online ;)

Thank you for the Update !

Photo
blackvulcan3
Jun 03 2017 11:05 AM

Real nice work on this Haunt. Thank you.

Version 1.0.0. by you and Loserman76 works fine, but this version 1.1.0 doesn't work OK for me. When I add a credit and start a game, the machine rapidly counts from ball 1 to 5 and then stops. I don't get a ball. Is there I way this can be fixed?

Same problem for me. Thanks a lot

Photo
Quickdraw19
Jun 30 2020 01:19 PM

Same problem for me. Thanks a lot

Ditto

counts from ball 1 to 5 and then stops ... for me too  :-(



Version 1.0.0. by you and Loserman76 works fine, but this version 1.1.0 doesn't work OK for me. When I add a credit and start a game, the machine rapidly counts from ball 1 to 5 and then stops. I don't get a ball. Is there I way this can be fixed?

 



Same problem for me. Thanks a lot

 



 



Same problem for me. Thanks a lot

Ditto

 

 



counts from ball 1 to 5 and then stops ... for me too  :-(

 

 

Open table in editor and uncheck all layers except for layer 1. (This moves everything out of the way.)

Now you should see 2 troughs leading to plunger lane.

Click on Trough1 as seen in picture, and then click Physics tab, and you will see Physical Wall section.

Now change Left Wall to 20, and right to 20.

 

capture20_t.png

 

Now click Trough2 and do the same for Left and Right Wall 20, 20

 

capture_t.png

 

Now the balls enter plungerlane correctly.

 

The reason for this happening is Toxie had to change some physics related code for the ramps in VP10.5, so now they are more precisely collision detected than before.


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