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  • Submitted: Apr 03 2016 10:28 AM
  • Last Updated: Apr 04 2026 04:03 AM
  • File Size: 92.59MB
  • Views: 77685
  • Downloads: 21,981
  • Author(s): jpsalas
  • Permission to MOD?: No

Previous Versions

  • 12 Sep 2025 Download Gargamel Park 6.0.1
  • 07 Sep 2025 Download Gargamel Park 6.0.0
  • 07 Sep 2025 Download Gargamel Park 6.0.0

Download Gargamel Park 6.0.2

* * * * * 106 Votes



Screenshots
Rules? What rules?

The Story:
Gargamel has decided to use another strategy to capture the smurfs.
In the middle of the forest he has built an amusement park for the smurfs.
And pretending to be nice he will try to capture them all.
The smurfs are having too much fun, unaware of Gargamel and his intentions.

The Game:
The goal of the game is to become a master of the 6 main rides/attractions.
You'll find skillshots, ball savers, extra balls, mystery awards, highscores and much more.
When you are a master of an attraction the each time you complete the attraction you get a jackpot. This jackpot increases each time you get a jackpot.

The Attractions:
- The Mirror Maze: a maze where you may end on the Azrael Shooting gallery, the bumper cars or simply back to the entrance.
- The Azrael Shooting gallery: just drop all the targets, don't forget to nudge!
- The Haunted House: hit all the targets and be careful of the ghosts.
- Bumper Cars: hit those 100 times to advance your status.
- Freefall: help your smurf friends to ride the freefall. Shoot the spinners.
- Ferry's Wheel: Papa smurf will help you to get you to the top playfield. Here you may ride the Main Center Ride or the Insane Ride.
- Insane Ride: hit the targets to increase the value of the ride, and get your three smurf friends and get your ride!

The Music:
Some Swedish smurfs singing some disco songs, typical for any smurf amusement park :)
 

What's New in Version 6.0.2 (See full changelog)

  • 6.0.2 Updated 04.04.2026
  • - Added two center ramps instead of only one, removing the diverter and the lower targets. (to stop the ball from draining from a weak shot to the ramp)
  • - The spin wheel light turns on all the inlanes, shoot the Ice Cream to collect, and also by hitting the top yellow targets.
  • - Changed the pop bumpers to a transparent cap.
  • - New backdrop for the desktop and FS version (I don't remember who made the FS backdrop, sorry)
  • - Updated the flashers using a linked light instead of timers (VPX8)
  • - For cabinet user: remember to turn on the FlexDMD in the F12 menu.
  • - Added two Cyclone sounds to the spinning wheel. Thanks fourbanks for your help with these sounds and for testing the table.
  • 6.0.1 Updated September 2025
  • - fixed FlexDMD display
  • - fixed ball getting stuck under the left droptargets.
  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 14.07.2024
  • - Updated for VPX8 release version (adjusted reflections, equirectangular ball)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • 4.0.2 Updated 29.11.2022
  • - Fixed a bug when restarting a new game, two songs were playing at the same time.
  • 4.0.1 Updated 27.11.2022
  • - Fixed LUT not loading when starting the table.
  • - Fixed ball stuck on the rollersoaster ramp.
  • - Added the Start key to enter highscores
  • - Added some extra ball droping sounds from the ramps.
  • 4.0.0 Updated 22.11.2022
  • - Updated to my latest VPX7 physics
  • - Added support for FlexDMD
  • - and a lot of small changes here and there.
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2
  • 1.1.1 Updated 10 April 2016
  • - FS backdrop by hauntfreaks
  • 1.1 Updated 10 April 2016
  • - DOF by arngrim
  • - Rotated DMD for FS mode
  • 1.0.0 3 April 2016
  • Initial release


Screenshots

Screenshots


Photo
singinfool64
Apr 04 2016 11:24 PM

Awesome! What a creative mind! You're the best! :)

Please next time use the support topic to ask questions, it is better than asking here :)

 

The music files goes into the music folder, so unpack then there.

 

If you do not have music then try copying the bass.dll from the VPX 10.0. I didn't get any sound with the bass.dll from the latest VPX beta 10.1.

JP your creativity and skill with VP never ceases to just completely amaze me at every turn,  retired table author pffffft more like "never resting VP master innovator"  a thousand thank yous for the hours and hours your work has been my source of digital pinball entertainment!

Haha the music is swedish smurfhits :)

Is there a link to the rom?

All sorted

This thing looks amazing!  Cannot wait to try it out!

Just played =it...Wow!  This is really cool.  I have in cabinet mode so not as cool as DT mode but stil fun to play.  I did have the score-High Score go all wonky when I hit "Credit" button Instead of "Play" button to choose letter.  Ended up cloing out.

 

 

freaking greta game!

Hm. The ball ist stuck immediately after the start. Any ideas what could go wrong?

Great table JP!

 

Noticed it works fine with the 10.1 final, but with current 10.2 the script fails.


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