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Download Medieval Madness VPX Remake- Tom Tower & Ninuzzo rev2.3
23 Votes
Medieval Madness VPX Remake- Tom Tower & Ninuzzo
What's New in Version rev2.3 (See full changelog)
- Medieval Madness VPX Remake Rev. 2.3
- update:
- GIB lights
- Physics
- Lihgts
- Downbridge control
- Castle texture and size
- Ball fake reflex and scratches
- ...more
- Medieval Madness Remake (based on dozer redux 2.3)
- - new 3D objects
- - some new texures
- - some new sounds
- - some new materials
- - new physics
Screenshots
Looks great... except for some reason I'm just getting a large black area in front of the castle. It looks like it should be the drawbridge and dark water around the front of the castle, but it's just black. Is there a setting that controls this? I have a Nvidia GTX 960 card, so it should be able to handle all the graphics.
I usually try to set everything to quality. but this table and star trek 2013 vp10 stutter a lot when lots of lights are blinking or multiball active. my comp is an running win 7 with an amd fx 9590 4.7 ghz - 16gb ram - gtx 980. figured id be safe for at least another year or two. guess not. I've tried adjusting several things on the graphic card and vp10 preferences some things help but not enough for the stutter to completely disappear.
I thought it was because I was running 10.1 and when I put 10 back and ran the game everything seemed to not stutter at all. at least until I got out of the game and went back in. maybe I was hoping that was the case, so that's what I saw. I thought I was sure, but now I really don't know, regardless if that were the case I can't replicate it.
I ran vp10 this table runs at 260 to 290 fps and uses about 85% of the gpu. I ran Baywatch on vp9 and it was running at 120 to 140 fps and using 95% of the gpu. at least according to process explorer.
maybe there is a setting I missed or maybe its time to upgrade again:)
Thank you Tom and all you others for your great contributions.
Does anyone else have the same issue that when the ball gets into the 'gutter' surrounding the castle front that it doesnt come out anymore?
It rolls in that gutter and you can nudge the ball, but it won't come out.
I would really love to play (any of) these tables, but I have the same issue with all of them ![]()
All are VP10 MM tables, in VP9 there is no issue:
Hanibals 4k Mod 1.5 , Tom Tower 3.0b final (doze... 3.0..) , VPX Remake- Tom Tower... rev2.3 , Dozers Redux_2.3.rar 2
Someone else was asking exactly the same question on another forum about a month ago but no answer or ideas there yet.
Help would be greatly appreciated.
Thanks,
kind regards from The Netherlands from Marcel.
edit: I am running 10.1
Every time I shoot the ball toward the castle or the ramp to the left of it the ball hangs and makes a horrible buzzing sound. Is there a fix for this?
Which rom should I use?
Which rom should I use?
1.09C Profanity
Is there a way to make the table dimmer? Really hard to tell what's lit and what isn't (in particular the extra ball and ball saver)
table unfortunately still seems to have the issue around the front of the castle, looks like there is a moat where the ball falls into and gets suck, no amount of tilting or banging the table will get it out/...... it kind of makes the table unplayable. any one have any update on how to fix the problem?
I'm new to VPX pinball tables - really just trying to recreate my family's pinball machines for PC, so I could be missing something but...
But this table was completely unplayable for me in VP 10.7, due to the ball getting stuck in what look like wire tunnels in the top-right of the play area.
Anyone got an idea about which versions of what I can use to make it work?
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thanks Tom!