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  • Submitted: Feb 27 2016 02:26 PM
  • Last Updated: Feb 27 2016 02:26 PM
  • File Size: 38.36MB
  • Views: 8903
  • Downloads: 1,466
  • Author(s): Lodger
  • Permission to MOD?: Yes, with approval

Download Berzerk: The Pinball Game 2.0 2.0

* * * * - 6 Votes



Screenshots
Berzerk 2.0 by Lodger
I.am.ron.the.lodger@gmail.com
 
' Based on Arcade Classic Berzerk by Stern. All rights reserved
 
'This table is dedicated to the memory of my Dad and the companies that helped define the solid state era: 'Williams, Bally, Gottleib, and Stern!
 
Some rights reserved. This table may not be sold or used for commercial purposes, all trademarks belong to their respective copyright holders. Please feel free to share this table with others; you may modify this table with permission from myself.
 
If you enjoyed this game, *please* consider making a $5.00 donation to the Mountain Lion Backpack Program. This program supports underprivileged school aged children in the Central Pennsylvania Area by sending backpacks home with kids during the weekend with food, which ensures that kids won't go hungry over the weekends. I first learned about this program from my church and have to say it is really worthwhile.http://www.mountainlionbackpacks.org/,
 
Online donations can be made through centralpagives.org. (Make sure to choose Mountain Lion BackPack Program from the drop-down menu.) Please let me know if you choose to donate, it would be good to know that my game is helping Kids.
 
Basic Rules:
 
Game begins with a skillshot. The uppermost roll over will flash on and off. If you hit the rollover while the light is lit, it will advance the bonus multiplier
 
The upper rollover lanes will light when hit, hit all upper rollovers to advance multiplier.
 
When bumpers are hit, it advances which bumper is lit, or eligible to give the player a bonus. When you complete lower target banks, that will cause the bumper to flash instead of lighting. When hit, this bumper will then advance bonus.
 
Upper targets advance bonus when lit, when in a hidden sequence will cause timed shots to spinners to award bonus advance per spin.
 
Middle rollovers turn on left or right timed shots.
 
Left/right spinners award points when lit, advance bonus when flashing
 
Lower target sets award:
 
left turns on kickback
middle turns off timer for timed shots
right turns on hidden passage
 
complete all 3 sets to light extra ball
 
hit the saucer by the bumpers to collect bonus when bonus level is max'ed out. The saucer will award your bonus x bonus multiplier. If extra ball is lit, collect extra ball. If hidden pasage is open, this will raise hidden pegs in the right channel and will carry the ball into a hidden passage behind the lower right targets. This will trigger a timed mode where table values (including claimed bonuses via the saucer are doubled).
Complete the in line targets and shoot through lane to start timed superbumpers mode, which awards 1000 points per bumper hit.

What's New in Version 2.0 (See full changelog)

  • v 2.0 Major Update
  • expanded rule set, redesign of table, balanced scoring




Nice table, thx!!!   :)

I like this a lot.

Thanks

How about a ball logo mod - would love to see evil otto on the ball :)


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