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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 19 2016 06:37 PM
- Last Updated: Feb 19 2016 06:37 PM
- File Size: 46.17MB
- Views: 4652
- Downloads: 607
-
Author(s):
JPSalas (original table)
LoadedWeapon (FS Night Mod)
Batch (DT Night Mod) - Manufacturer: Williams
- Year: 1993
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download WhiteWater LW DT Batch_MOD 1.0
4 Votes
This is a conversion from FS to DT of LoadedWeapon's table "WhiteWater Night Mod 2.0"
Thanks to LoadedWeapon for his work on his Night MOD version and his permission to MOD without approval
Big, big thanks to JPSalas for his fantastic original table and his help and approval
I did the backdrop, the new apron, the new ball, updated the right ramp, added side rails, re-located flashers and worked on the lighting of playfield
Thanks go to:
JPSalas: Original table and script
LoadedWeapon : Night Mod
JimmyFingers : Script help and some textures used
UncleWilly : Script Help
Zany : for the all great Primitives used
ClarkKent/Grizz : Reworking Playfield and Plastics
I've had a problem with the Big Foot's head not moving and JPSalas gave me the solution, so if it happens to you, do the following :
Delete the nvram file, that's the first thing to try when a rom doesn't behave nice, and another thing to try is to turn off the startup test in vpinmame.
Just run the vpinmame setup.exe (as admin), click on the button setup defaults, and remove the mark in "Skip Pinball Startup test", and maybe delete the nvram file again before you run the table again
Thanks to LoadedWeapon for his work on his Night MOD version and his permission to MOD without approval
Big, big thanks to JPSalas for his fantastic original table and his help and approval
I did the backdrop, the new apron, the new ball, updated the right ramp, added side rails, re-located flashers and worked on the lighting of playfield
Thanks go to:
JPSalas: Original table and script
LoadedWeapon : Night Mod
JimmyFingers : Script help and some textures used
UncleWilly : Script Help
Zany : for the all great Primitives used
ClarkKent/Grizz : Reworking Playfield and Plastics
I've had a problem with the Big Foot's head not moving and JPSalas gave me the solution, so if it happens to you, do the following :
Delete the nvram file, that's the first thing to try when a rom doesn't behave nice, and another thing to try is to turn off the startup test in vpinmame.
Just run the vpinmame setup.exe (as admin), click on the button setup defaults, and remove the mark in "Skip Pinball Startup test", and maybe delete the nvram file again before you run the table again
What's New in Version 1.0 (See full changelog)
- Conversion from FS to DT
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how to run this table on VPX?