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Download Pinball Pool (Gottlieb 1979) 4.1
12 Votes
Pinball Pool (Gottlieb 1979) Pinball Pool
Artwork by Francisco666
this is a gottlieb table, you might need to press 3 for your coins, Or modify your VPMkeys.vbs to change it to 5
this is a gottlieb table, you might need to press 3 for your coins, Or modify your VPMkeys.vbs to change it to 5
What's New in Version 4.1 (See full changelog)
- minor physics tweaks
- DOF and new controller routine by Amgrim
- 3.0 more code updates
- 3.1 left slinghsot error fix
- 4.0 more physics tweaks by Amgrim
- 4.1 VPX 10.1 captive ball fix
This looks really, really great. On my setup running v.1.0 of the table the drops and slingshots are frustratingly hard to trigger. Most shots just dead bounce off of them. Is this how the actual machine plays?
Is it only me ? The ball look so heavy ? when I shot the ball, the ball goes down very quicl;y !
Is it only me ? The ball look so heavy ? when I shot the ball, the ball goes down very quicl;y !
Beautiful table, thank you.
yeah, i'm finding the ball too heavy as well. same with hot tip and silverball mania.
if you play around with reducing the friction and the gravity constant, you can get it more to your liking.
OK, but I don't want to look like princess , it s more easy to download than develop the table. But at same time, why is this friction are not setup ?
But if this is the way vpx are, it is like that.
Previous version worked fine. On this one, I get a "washed out" screen--whitish
Hi ,
just tested version 3.0 and got an error in the script.
It's in line 365 ( subroutine LeftSlingShot_Slingshot), there you had an additional colon.
The correct line should look like this:
PlaySound SoundFXDOF("right_slingshot",102,DOFPulse,DOFContactors),0,1,-0.05,0.05
A really nice table!
But i agree with above....the physics have to be tweaked. I did set the playfield friction to 0,005, the min/max slope to 4, and the flipper elastyic to 0,6...and now it plays alot better.
This one looks really nice. A question for you 32a: Often when the ball strikes a target, it doesn't drop. I'm curious if this is by design: in other words, you want the player to really have to nail the shot with some force. If so, I can respect that -- but, I think the effect might benefit from being dialed down a bit. I love your tables, but find it odd that the ball often bounces off the drop target. Maybe I have something set wrong on my machine. Not sure!
In any case - thanks for the cool table. ![]()
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Nice work, thank you