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SUPPORT TOPIC File Information

  • Submitted: Jan 26 2016 12:38 AM
  • Last Updated: Feb 08 2016 06:28 AM
  • File Size: 231.38MB
  • Views: 19240
  • Downloads: 5,191
  • Author(s): ICPjuggla, freneticamnesic and dark
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1
  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1
  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1

Download Kingpin (Capcom 1996) 1.2

* * * * * 29 Votes
Kingpin Capcom 1996 ICPjuggla freneticamnesic dark



Screenshots
Kingpin (Capcom 1996) by ICPjuggla, freneticamnesic and dark
 
This is a from scratch build
 
playfiled graphics, apron and helped on some plastics & ramp decals vampirolatino2
plastics & ramp decals by Talantyyr, dark and freneticamnesic
Custom 3D models by dark
primitive flippers by zany
ClarkKent for the updated light inserts
Gaston for the Capcom Lamp Shader tip
batch for the WS backdrop
 
If your still having performance issues with 1.2:
 
please try changing LampShader and HighPerformace to 0 at the top of the script, doing so should really help speed up the table..
If the table is too dark for your liking adjust the Night --> Day slider
 
At this time the power flippers still are not working we hope to have a fix for that in the future.. 
 
Enjoy the table and have fun
 
update: 1.1
 
arngrim added the new controller.txt DOF config to the script.
 
Update 1.2
 
optimized the table quite a bit for better performance
fixed the gun eject
 

What's New in Version 1.2 (See full changelog)

  • Update: 1.1
  • arngrim added the new controller.txt DOF config to the script.
  • Update 1.2
  • optimized the table quite a bit for better performance
  • fixed the gun eject


Screenshots

Screenshots


Photo
vampirolatino2
Jan 26 2016 12:54 AM

Awesome news!! Hope EVERYONE enjoy it.... please report any bug or what you like or dislike in the support topic :D

 

Apron, plastics, ramp decals, etc are made by me too ;)

can I give myself 5 stars? or is that cheating? lol joke

I will download it too bahaha

Sorry vampirolatin2 it's been quite a bit of time.. I couldn't remember exacly what everyone did as it was a team effort etc. etc.. When we do an update I'll add your extra parts to the table notes.. Again my bad it wasn't done on purpose...

Awesome table! Thank you :D

I luv it

wow, awesome thanks

Photo
vampirolatino2
Jan 26 2016 03:37 AM

Sorry vampirolatin2 it's been quite a bit of time.. I couldn't remember exacly what everyone did as it was a team effort etc. etc.. When we do an update I'll add your extra parts to the table notes.. Again my bad it wasn't done on purpose...

Blahhhh don't worry too much about it my friend!!!!!! I just was mentioning it so if anyone spot something bad or something that need attention so I'm the one to blame about lol so I could fix it too! :D

 

I can't let you alone in this constant battle of opinions... table too dark! remember ;)

6 Stars, if you use my plastics lol ... thanks Team, very nice Table !!

Photo
Jeffrey Spender
Jan 26 2016 03:23 PM

come on down to the Lex, why don't ya.

awesome table...

Photo
tonythewrench
Jan 26 2016 09:54 PM

Fantastic work, a must have table! I only have one issue I have to use VP10 BETA [rev2266] in order for the playfield to be visable, it shows as black with the "Official" VP10 release, am I doing something wrong?

Photo
vampirolatino2
Jan 28 2016 06:59 AM

Fantastic work, a must have table! I only have one issue I have to use VP10 BETA [rev2266] in order for the playfield to be visable, it shows as black with the "Official" VP10 release, am I doing something wrong?

 

Table works with latest VPX (final), even with the new VPX 10.1

Table is made dark when is "off" as soon as you coin up the GI start. If you don't like that change in the script options to always ON.

And if you like, move the slider to make it more bright. OPTIONS tab at the left side of VP


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