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  • Submitted: Jan 19 2016 10:52 PM
  • Last Updated: Jan 19 2016 10:52 PM
  • File Size: 22.53MB
  • Views: 10110
  • Downloads: 2,420
  • Author(s): 32assassin,BorDog
  • Manufacturer: Gottlieb
  • Year: 1978
  • IPDB Link:
  • Permission to MOD?: Unspecified

Download Joker Poker (Gottlieb 1978) SS 1.0

* * * * * 7 Votes
Joker Poker (Gottlieb 1978) Joker Poker



Screenshots
this is a Mod of BorgDogs Joker Poker EM editon.
 
 
Changes to convert from EM to SS
- swapped out the Playfield image  (Big Thank you to Mick67)
-completely rebuild the code for Pinmame use
-renamed lights and all scoring objects
-replaced apron with correct color version
-rebuilt desktop background with scoring LEDs




thank you :)

rom doesn't initiate. huh.

Thank you for this version, assassin.

 

Mark, the rom does work, it is just hidden (in the script change 'hidden = 1' to 0)

 

Don't know why, but you have to use 3 and 4 for the coins, instead of 5 and 6

Yep, cool table but unable to use in my cab, since it uses 5, not sure how to change this from 3 to 5.

Photo
rennervision
Apr 21 2018 02:50 PM

Add this to line 15 of the script to work around the coin issue...

 

keyInsertCoin1 = 6 '(5) Insert coin in slot 3

For some reason, I am unable to load up a backglass for this table. I made sure the file names matched, and tried two different backglass files (while making sure to use the SS version and not the EM). The links to the glasses I tried are below.

 

Any help would be greatly appreciated.

 

 

https://vpuniverse.c...-gottlieb-1978/

 

https://vpuniverse.c...tlieb-1978db2s/

In the top of the table script (line 13)there is an option to change from 1 to 3. This will then give you the ability to see the b2s screen.

Ace, many thanks!

If you want this game to use Chimes - I believe the original table did... use the sound manager to remedy. There are (3) "electronic" sound files (10,100,1000). Import the bell sounds from the EM verison table (Bell10, Bell100, Bell1000), then delete the electronic sounds (10,100,1000) from this table and rename the Bell sounds to 10,100,1000. Fixed.


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