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Submitter
SUPPORT TOPIC File Information
Download Slick Chick (Gottlieb 1963) FS 1.0
4 Votes
**** REQUIRES VP 9.9x *****
'*
'* Gottlieb's Slick Chick (1963)
'* Table primary build/scripted by Loserman76
'* Table images by GNance
'* DOF by Arngrim
'* http://www.ipdb.org/...ine.cgi?id=2208
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'*
'*
'* JPSalas - gameroom backdrop
'* Black - HS save/load routines
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - PostIt and config menu stuff
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
If you set the gameplay to manual ball lifter, the ball lifter key is "1" when a game is in play.
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your table folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
'*
'* Gottlieb's Slick Chick (1963)
'* Table primary build/scripted by Loserman76
'* Table images by GNance
'* DOF by Arngrim
'* http://www.ipdb.org/...ine.cgi?id=2208
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'*
'*
'* JPSalas - gameroom backdrop
'* Black - HS save/load routines
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - PostIt and config menu stuff
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
If you set the gameplay to manual ball lifter, the ball lifter key is "1" when a game is in play.
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your table folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
What's New in Version 1.0 (See full changelog)
- initial release
Line 520 is the line you want to change:
if keycode=StartGameKey and InProgress=true and BallLiftOption=1 and BallsPlayed<BallsPerGame and LaneClear=0 then
change "StartGameKey" to whatever the keycode is for A (sorry - I don't have my list of keycodes handy)
-LM
I said Wow! after loading this one up for the first time ..interesting table, very nice work, thank you ![]()
Hello
thank you for this beautiful playfield.
By cons normally there is a bell that rings when the ball hits the bumpers and other switch.
Mat
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Love it! I've had the FP version on my cab for a long time. Really glad to have a VP version now. My daughter loves this one because I can't catch the balls on the flipper for more controlled shots. Since she uses the "bat the ball" method, she usually can beat me on this one.
Thanks very much for another great table loserman76, you do awesome work!
One question, my cab has a dedicated ball lifter that uses the sudo standard "A" key. Any chance someone could point me in the direction of changing this to use the A key?