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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 31 2015 03:43 AM
- Last Updated: Sep 07 2025 04:05 AM
- File Size: 40.81MB
- Views: 90240
- Downloads: 21,322
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Author(s):
jpsalas
loadedweapon - Permission to MOD?: Yes, with approval
Previous Versions
Download Legend of Zelda 6.0.0
91 Votes
Original table designed by loadedweapon. The table is based on Roneys Pinball Medieval Castle.
Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.0 Updated 12.06.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3.1 Updated 21.03.2024
- - Fixed a few small bugs. Thanks to gamerplayer861 for the bug reports.
- 4.3 Updated 1.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Fixed a little the flashers.
- 4.0.1 Updated 5.12.2022
- - fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
- 4.0.0 Updated 25.11.2022
- - Updated to my latest VPX7 physics
- - Music is now OGG and in better quality.
- - Added SSF commands.
- - Table size reduced but the graphics have better resolution, 4k (ish :) )
- - And many script changes.
- - Thanks to loadedweapon for testing the table and adjusting the flashers.
- 1.3.1 Updated 21.11.2018
- - many changes in the script by arngrim to fix missing DOF calls.
- - removed the reel DMD when using the UltraDMD
- - moved the UltraDMD folder to the same folder as the table, like most of UltraDMD tables do.
- 1.3.0 Updated 06.10.2018
- - Updated the table with parts of the script from Sinbad to use the UltraDMD.
- - Added the now standard controller.vbs so it can load B2S if you have it.
- 1.2.0 Updated 31.12.2016
- Updated for VPX 10.2
Screenshots
Very Nice, Thank You, JP! Thanks for the Update 9/7/2025
Mad703
Magnifique
There's a small bug in table Pause, the = False is missing in the script (this makes the table fail on vpinball standalone)
Sub table1_unPaused
If Isobject(Controller)Then Controller.Pause = False
End Sub
There's a small bug in table Pause, the = False is missing in the script (this makes the table fail on vpinball standalone)
Sub table1_unPausedIf Isobject(Controller)Then Controller.Pause = FalseEnd Sub
Hopefully this is fixed in the next update!
Is this an update of the table from the PUP Pack table posted on VPU? from released mid 2024?
Hi, on the lastest version 6.00 I have no more Flex dmd displayed,
-> on the old version Legend of Zelda v55_VPX8 the flex dmd work perfectly
I missed something?
(It's the same for Diablo table)
Hi, on the lastest version 6.00 I have no more Flex dmd displayed,
-> on the old version Legend of Zelda v55_VPX8 the flex dmd work perfectly
I missed something?
(It's the same for Diablo table)
I tested both Zelda and Diablo 6.0.0 and the DMDs work as usual ( VPX 10.8.8-2015 here ).
Hi, on the lastest version 6.00 I have no more Flex dmd displayed,
-> on the old version Legend of Zelda v55_VPX8 the flex dmd work perfectly
I missed something?
(It's the same for Diablo table)
I tested both Zelda and Diablo 6.0.0 and the DMDs work as usual ( VPX 10.8.8-2015 here ).
I play on my computer with only one screen, all v55 tables of JP's worked well with the DMD, all 6.00 are no more displayed the DMD, and I don't know where to change in the script to have on one screen
I don't think it is script related as here I'm like you, 1 screen computer and everything is fine.
Check FlexDMD with FlexDMDUI.exe in VPinMAME folder.
By the way we are not on the support thread here
https://www.vpforums...showtopic=33338
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Thanks JP!!