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  • Submitted: Dec 31 2015 03:43 AM
  • Last Updated: Sep 07 2025 04:05 AM
  • File Size: 40.81MB
  • Views: 90238
  • Downloads: 21,322
  • Author(s): jpsalas
    loadedweapon
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download Legend of Zelda 5.5.0
  • 06 Dec 2024 Download Legend of Zelda 5.0.1
  • 04 Dec 2024 Download Legend of Zelda 5.0.0

Download Legend of Zelda 6.0.0

* * * * * 91 Votes



Screenshots
Original table designed by loadedweapon. The table is based on Roneys Pinball Medieval Castle.

Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Updated 21.03.2024
  • - Fixed a few small bugs. Thanks to gamerplayer861 for the bug reports.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 5.12.2022
  • - fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
  • 4.0.0 Updated 25.11.2022
  • - Updated to my latest VPX7 physics
  • - Music is now OGG and in better quality.
  • - Added SSF commands.
  • - Table size reduced but the graphics have better resolution, 4k (ish :) )
  • - And many script changes.
  • - Thanks to loadedweapon for testing the table and adjusting the flashers.
  • 1.3.1 Updated 21.11.2018
  • - many changes in the script by arngrim to fix missing DOF calls.
  • - removed the reel DMD when using the UltraDMD
  • - moved the UltraDMD folder to the same folder as the table, like most of UltraDMD tables do.
  • 1.3.0 Updated 06.10.2018
  • - Updated the table with parts of the script from Sinbad to use the UltraDMD.
  • - Added the now standard controller.vbs so it can load B2S if you have it.
  • 1.2.0 Updated 31.12.2016
  • Updated for VPX 10.2


Screenshots

Screenshots


Thank you for the table and the updates! My wife might like this one. She's a bigger Zelda fan than I am :-)

what the final answer for the backglass? is one from another zelda table needed? why not include it?

Photo
PinbalIMadness
Apr 11 2023 01:30 PM
Thank you! Love zelda

Fantastic table!!

Great work on this one! im a big fan of Zelda. Using the medieval madness table with the castle was definately a good choice as it fits well with the theme.

This is amazing. TY

Photo
gamerplayer861
Mar 09 2024 06:00 AM

This is an incredible table, thanks for the authors! Not only because I am a Zelda fan, but the layout looks so professional, colors are vibrant, for some reason the view is crispier than in some other tables (maybe I have some technical issues with those), and the clear yet versatile, balanced rules. Oh boy, this is an entertaining table, giving similar feeling as the energetic ACDC table I have.

 

Regarding the script, I added the PlaySound "z_switch" just below the Sub CastleDiverter_Timer, and I can almost fly into a game dungeon while trying to solve a tricky task.

 

An issue I noticed is the little delay I have to wait after gamer over before starting a new game, otherwise the idle-light show will play during the next game. Also sometimes I lost the ball while Ganondorf was standing up, and as the new ball started a wrong song was playing. I am not sure should the guards reset or fight against Ganondorf continue after losing a ball with Ganondorf. I also had some other problems with the chancing modes and stages, but mainly the game is working fine.

Getting the following error using the latest FlemDMD release:

Runtime error
-------------
Line: 1807
ActiveX component can't create object: 'FlexDMD.FlexDMD'


 

This table is so great, thanks again.
 

 

Just a question, I'm trying to download the latest 4.3.1, but all I can get is the good old 4.3 ?
 

 

Any idea ?

Photo
BillyLee107
Mar 22 2024 10:54 PM

This is great. It's challenging and a lot of fun. Thanks for this and all of the other great stuff you have gifted us, Mr. Salas. You have my gratitude.


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