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SUPPORT TOPIC File Information

  • Submitted: Dec 31 2015 03:43 AM
  • Last Updated: Sep 07 2025 04:05 AM
  • File Size: 40.81MB
  • Views: 96198
  • Downloads: 21,612
  • Author(s): jpsalas
    loadedweapon
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download Legend of Zelda 5.5.0
  • 06 Dec 2024 Download Legend of Zelda 5.0.1
  • 04 Dec 2024 Download Legend of Zelda 5.0.0

Download Legend of Zelda 6.0.0

* * * * * 91 Votes



Screenshots
Original table designed by loadedweapon. The table is based on Roneys Pinball Medieval Castle.

Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Updated 21.03.2024
  • - Fixed a few small bugs. Thanks to gamerplayer861 for the bug reports.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 5.12.2022
  • - fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
  • 4.0.0 Updated 25.11.2022
  • - Updated to my latest VPX7 physics
  • - Music is now OGG and in better quality.
  • - Added SSF commands.
  • - Table size reduced but the graphics have better resolution, 4k (ish :) )
  • - And many script changes.
  • - Thanks to loadedweapon for testing the table and adjusting the flashers.
  • 1.3.1 Updated 21.11.2018
  • - many changes in the script by arngrim to fix missing DOF calls.
  • - removed the reel DMD when using the UltraDMD
  • - moved the UltraDMD folder to the same folder as the table, like most of UltraDMD tables do.
  • 1.3.0 Updated 06.10.2018
  • - Updated the table with parts of the script from Sinbad to use the UltraDMD.
  • - Added the now standard controller.vbs so it can load B2S if you have it.
  • 1.2.0 Updated 31.12.2016
  • Updated for VPX 10.2


Screenshots

Screenshots


The original dB2S for the Sindbad version does not work for the latest "The Legend of Zelda 1.0.3" Table. A fixed dB2s version is uploaded and does work until the missing input signals are restored. Thank you very much to everyone who helped to find a way to get the dB2S working!

 

https://www.vpforums...&showfile=11311

 

I'm with Gwenydd on this one. Been playing around trying to figure out why the B2S backglass isn't loading.

The game is fun to play and the UltraDMD is beautiful.

So far, I've tried naming the file the same as the table (like all my other B2S files), naming it ZELDA, and zelda_10 without any luck.

Looking in the script, it looks like the controller.vbs should trigger the backglass but I don't see any errors and am not sure what might be missing.

 

Any tips for getting the backglass to display are welcome.

Hi. I'm not a pinball expert, but I put the next code after the "end" of the sub Loadcore and that shows me that backglass

 

If DesktopMode = False Then
  Set Controller = CreateObject("B2S.Server")
  Controller.B2SName = "zof10"
  Controller.Run()
End If
 
Not sure if this is the correct way, but works for me :)
Even my DOF is working (only don't know why the backglass is arround 150mb :s)

 

Thank you for this.

It worked perfectly for me.

I'm wondering if anyone has found a way to move and rotate  the DMD

still can't get backglass to work or remove or rotate DMD on playfield.

Photo
Mike DA Spike
Nov 25 2018 05:47 AM

Awesome JP !

Backglass works directly and with the option to remove the reelDMD it really perfect.

Thanks again for this fantastic table !

Photo
Sutter Cane
Feb 10 2020 09:42 PM

Thanks for all your hard work!

@jpsalas
Question, if you are around

Is there supposed to be a score component on the backglass?
It has the animated DMD, but no score.

Or is that because the backglass designer did not make one?

Thanks for another wonderful table, though i still have not found the Leyend

but i will keep trying

Very beautiful table, but for some reason I can't make my own dof triggers (custom rgb 1 in the config tool) work for this table. Does anyone know if/where I have to change the script to make this work? The slingshot solenoids and my strobe working fine but the custom rgb port for my flashers not...

Is there a way to tunr down the sound on this?  The background music on this table is coming through my SSF and is very loud...

 

I love the table, just can't turn it down!

 

Thanks!


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