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  • Submitted: Dec 31 2015 03:43 AM
  • Last Updated: Sep 07 2025 04:05 AM
  • File Size: 40.81MB
  • Views: 90234
  • Downloads: 21,322
  • Author(s): jpsalas
    loadedweapon
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download Legend of Zelda 5.5.0
  • 06 Dec 2024 Download Legend of Zelda 5.0.1
  • 04 Dec 2024 Download Legend of Zelda 5.0.0

Download Legend of Zelda 6.0.0

* * * * * 91 Votes



Screenshots
Original table designed by loadedweapon. The table is based on Roneys Pinball Medieval Castle.

Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Updated 21.03.2024
  • - Fixed a few small bugs. Thanks to gamerplayer861 for the bug reports.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 5.12.2022
  • - fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
  • 4.0.0 Updated 25.11.2022
  • - Updated to my latest VPX7 physics
  • - Music is now OGG and in better quality.
  • - Added SSF commands.
  • - Table size reduced but the graphics have better resolution, 4k (ish :) )
  • - And many script changes.
  • - Thanks to loadedweapon for testing the table and adjusting the flashers.
  • 1.3.1 Updated 21.11.2018
  • - many changes in the script by arngrim to fix missing DOF calls.
  • - removed the reel DMD when using the UltraDMD
  • - moved the UltraDMD folder to the same folder as the table, like most of UltraDMD tables do.
  • 1.3.0 Updated 06.10.2018
  • - Updated the table with parts of the script from Sinbad to use the UltraDMD.
  • - Added the now standard controller.vbs so it can load B2S if you have it.
  • 1.2.0 Updated 31.12.2016
  • Updated for VPX 10.2


Screenshots

Screenshots


typo in your title JP

How can this be converted to support a b2s format?

@scrivy looks like there is a directb2s for it, http://www.vpforums....&showfile=11311  but someone would need to to a MOD version and add the code to run it to the script.

 

JP, fun table, enjoy the music and sounds, brings back some old memories

Very nice table. My daughter love the zelda-theme. I want this install in my cab. I download the directb2s, but i can´t get it to work. Any solution?

Photo
LostControl85
Feb 23 2016 03:47 AM

Love the table man! All time favorite for the wife. Keep up the great work, much appreciated.

 

I agree with BorgDog, brings back many awesome memories :)   

Fantastic, JP, thanks for bringing DT tables in VPX

Love the work on this table. I do however have 1 issue. Why is the table tilted to the right ? Is this a slope issue or a physics issue ?

 

What I mean is normally the ball should roll straight down the table if dropped from the top. When I play this table the ball has some serious curve to the right as if the left side of the table were higher than the right side of the table.

 

How to fix this ?

Cool Table...any plans for full screen cabinet version?

rtkii: it already is kind of. Set your vpx to cabinet use and rotate the table. It works fine in cab mode for me, just some glitches in the code.

There is also a ultradmd/backglass version floating around ( which i found) can't remember now, but just search for it.

 

This is a really good original table, but it needs the ultradmd.

 

JP: i get a weird "look through" the castle at the left. I can see a ballhole there on top of the castle. I suppose it should not be visible, but hidden behind instead.

Looks really great, very nice graphics, fameplay is nice too, but I cannot really use it in my 3-screen setup, since the dmd is in the corner & no well working b2s version found.

 

I would love to play this on FS cab ! Besides my "remarks" fgreat looking table, very well appreciated !


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