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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 11:37 PM
- Last Updated: Dec 24 2015 11:37 PM
- File Size: 64.4MB
- Views: 34041
- Downloads: 9,184
- Author(s): freneticamnesic
- Manufacturer: Stern
- Year: 2005
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download The Sopranos (Stern 2005) 1
31 Votes
sopranos stern
Tested with VP10 Final Release
Stripper and boat models by randr, also thanks for your booleaning
Nuts and bolts and flasher domes and various ornamental objects provided by zany and dark
Fish modeled by yours truly
PF redraw by bodydump
Much of the script adapted from JPSalas' VP9 table, including the ROM samples. The ROM sound can be toggled in the script, by default it's using samples.
For those of you who will complain about the table brightness, don't, try the new options in the VP10 editor please.
Stripper and boat models by randr, also thanks for your booleaning
Nuts and bolts and flasher domes and various ornamental objects provided by zany and dark
Fish modeled by yours truly
PF redraw by bodydump
Much of the script adapted from JPSalas' VP9 table, including the ROM samples. The ROM sound can be toggled in the script, by default it's using samples.
For those of you who will complain about the table brightness, don't, try the new options in the VP10 editor please.
What's New in Version 1 (See full changelog)
- Initial release
Been wanting to up from the VP9 version to this VPX version, but this table ran very poorly after about VPX10.2+ on my FS Cabinet. Did some research and found and update below that looks and runs much better:
- Author:
32assassin
- Version: 1.0.2
- File size: 45.65 MB
- File Author: freneticamnesic, 32assassin
- Updated: May 23, 2018
https://vpinball.com...the-stern-2005/
Only issue with this table was it seemed like the ball moved much slower than the VP9 version, so transferred my Physics values from Black Knight and wow, back to the action of the VP9 version. Also updated the Game Difficulty and FS Background settings per below, real nice now...
Adjusted Speed/Physics (GC 1.03, PF 0.075, PE 0.2, PEF 0, PS 5, DES 5, NT 5, PML -1, MPA 150)
Adjusted Game Difficulty - 30
Adjusted FS Background (5, 30, 80, 270, 1.08, 1.58, 1, -5, 0, 0)
Thanks good job great table freneticamnesic 
Awesome table!!! Very nice work. Any tips on the bulb brightness? they look very strong after coin drop and the game starts
Been wanting to up from the VP9 version to this VPX version, but this table ran very poorly after about VPX10.2+ on my FS Cabinet. Did some research and found and update below that looks and runs much better:
- Author:
32assassin
- Version: 1.0.2
- File size: 45.65 MB
- File Author: freneticamnesic, 32assassin
- Updated: May 23, 2018
The site's gone so I can't find that version anymore, only a VR version based on it.
Hi All,
I've been playing this table a bit lately and have researched the rules a bit in the internet. It is really a nice table, lots of fun and the slings are not too sensitive making the table fairly forgiving.
Regarding the five episodes/modes, I'd noticed how difficult it seemed with this table to start an episode. Of course you have to spell SOPRANOS (shown on the DMD) then hit the center loop. If I understand the rules correctly, you are spotted a letter with the inner loop, but you are also spotted a letter in SOPRANOS when you hit one of the two yellow stand up targets (right of the safe and between left ramp and left orbit).
So I played a few games, where I only tried to hit these two stand up targets, but it did not seem to have an effect on how many SOPRANOS letters I was receiving. Has anybody else noticed this or am I interpretting something incorrectly ?
I tried to identify the switches representing these standups (sw35p and sw34p) and the spinner in the center orbit sw27 and then looked for these in the script, but I couldn't really figure out how these switches might turn on Sopranos letters (granted I still have a huge learning curve in front of me before I can even think of trying to code my own game). I may also have identified the wrong switches.
There is also a newer 10.7 version of Sopranos - I tried this as well and had the feeling that the two yellow targets also had no function. I also noticed the physics of the 10.7 game are quite a bitter different making the game alot more difficult.
If anybody has thoughts on this I'd love to hear (read) them...
Thank you!!!
Peace,
Thanks for sharing. Cool table and plays great.
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