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Submitter
SUPPORT TOPIC File Information
Hi,
Whenever I try to play Terminator 2 in Visual Pinball, I get errors such as,
Script Error Line: 357 Permission Denied
Script Error Line: 386 Object required: 'bsSkull'
Whenever I try to play Terminator 2 in Visual Pinball, I get errors such as,
Script Error Line: 357 Permission Denied
Script Error Line: 386 Object required: 'bsSkull'
Hi there,
thanx for making this table.
One of the best ever
thanx for making this table.
One of the best ever
it's a great game
thank you
thank you
i have only T2 - Judgment Day 3.1P.vpt.
how do i play it
pressing play i get error
please help
how do i play it
pressing play i get error
please help
Thanks 
Yeah, i have the 3.1p version as well, don't know if is any different to this version, this table plays great, & looks awesome for a VP8 table....thanks
Great table, ty. 
I have never seen anything like this in emulation,i have contributed to Mame numerous times..and have never had problems..i have 5 VMP tables but cant insert coins..if not that then the tables ball or getting stuck..something is always missing or wrong..no roms, missing table, roms wont let u set controls up, missing sound samples..im i the only one with this problem..
Hi,
Whenever I try to play Terminator 2 in Visual Pinball, I get errors such as,
Script Error Line: 357 Permission Denied
Script Error Line: 386 Object required: 'bsSkull'
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' of script that reads "GA.text = INT(GunAngle)" and remove the ' from beginning of this line. Now,
' and only when gun is in motion, its position (angle) is displayed on the backdrop near lower right
' corner of gun to help you. To turn this feature off, just replace the '.
Gun handling
'==============
Dim GunWall
GunWall = Array(Gun01,Gun02,Gun03,Gun04,Gun05,Gun06,Gun07,Gun08,Gun09,Gun10,Gun11,Gun12,Gu
n13,Gun14,Gun15,_
Gun16,Gun17,Gun18,Gun19,Gun20,Gun21,Gun22,Gun23,Gun24,Gun25,Gun26,Gun27,Gun28,Gu
n29)
Sub updateGun(aPos, aSpeed, aLastPos)
GunWall(aLastPos).IsDropped = True : GunWall(aPos).IsDropped = False
End Sub
Sub SolFireGun(enabled)
If enabled Then
bsGun.InitKick FakeGun, 360 - mGun.Position * 90 / mGun.Steps, 18
bsGun.ExitSol_On
End If
End Sub
That line of code doesn't exist - would like a version that has this cheat enabled. Multiball and Jackpot are almost impossible to line up the shot without some visual cue.
Whoever made this table did a great job though, it's amasing.