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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 25 2015 06:31 PM
- Last Updated: Aug 28 2015 02:31 PM
- File Size: 24.66MB
- Views: 5614
- Downloads: 893
- Author(s): mfuegemann
- Manufacturer: Other - Pinball
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Basketball (IDSA 1986) FS VP9.9 1.1
3 Votes
Basketball IDSA
This is Basketball by IDSA, Full Screen edition.
Akiles sent me images of the playfield and the plastics, other resources of this table are not availiable as it seems. I did a redraw of the playfield, using the images Akiles had in stock and fiddled out the switch, lamp and solenoid numbers, as the manual reference was wrong.
The pinmame changes for V-1 by Gerrit Volkenborn made this ROM functional too without further changes.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Destruk for the LED code and to Kodiac for the flipper primitive routine.
I added a DIP switch menu to control the table features as coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Remark:
- This game needs pinmame.dll version 2.6 to run
- I created a idsa.vbs file that is included in the download file, please place this file in Your Scripts folder
- The table rules are included in the table info and as a text file.
- The Extra Balls are not displayed in the display by the ROM but they are awarded correctly
- The download includes a wheel image and a static backglass. There is a B2S backglass availiable as a separate download
- If You want to use DOF please be sure to use version 1.1 or above, as now the solenoids are deactivated during game start to avoid wrong DOF signals.
A cool feature of this table is that a countdown is active while the ball is in play. You can reset it to 30 seconds if You make one of the 2pt or 3pt shots (ramps or lanes behind ramps). If the counter reaches zero, the flippers will become inactive and You loose the ball.
Have fun and please use the support topic to post any findings and suggestions.
Michael
Akiles sent me images of the playfield and the plastics, other resources of this table are not availiable as it seems. I did a redraw of the playfield, using the images Akiles had in stock and fiddled out the switch, lamp and solenoid numbers, as the manual reference was wrong.
The pinmame changes for V-1 by Gerrit Volkenborn made this ROM functional too without further changes.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Destruk for the LED code and to Kodiac for the flipper primitive routine.
I added a DIP switch menu to control the table features as coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Remark:
- This game needs pinmame.dll version 2.6 to run
- I created a idsa.vbs file that is included in the download file, please place this file in Your Scripts folder
- The table rules are included in the table info and as a text file.
- The Extra Balls are not displayed in the display by the ROM but they are awarded correctly
- The download includes a wheel image and a static backglass. There is a B2S backglass availiable as a separate download
- If You want to use DOF please be sure to use version 1.1 or above, as now the solenoids are deactivated during game start to avoid wrong DOF signals.
A cool feature of this table is that a countdown is active while the ball is in play. You can reset it to 30 seconds if You make one of the 2pt or 3pt shots (ramps or lanes behind ramps). If the counter reaches zero, the flippers will become inactive and You loose the ball.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.1 (See full changelog)
- 1.1:
- - DOF revision by Arngrim
Thanks for this great Table !
Such an interesting table...Chicks playing bball in swimsuits and dragons on the bumpers near the flipps. I'll need to get this on my cabinet sometime
- Nevermind I just saw the backglass and see the lizards...THIS WILL BE ON MY CABINET!
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Thanks. Rare one (in my neighborhood anyway)