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  • Submitted: Aug 03 2015 11:15 PM
  • Last Updated: Aug 04 2015 01:21 PM
  • File Size: 64.26MB
  • Views: 4354
  • Downloads: 458
  • Author(s): Loserman76
    Hauntfreaks
    Popotte
  • Manufacturer: Bally
  • Year: 1967
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 03 Aug 2015 Download Rocket III (Bally 1967) DT 1.0

Download Rocket III (Bally 1967) DT 1.0a

* * * * * 1 Votes



Screenshots
**** REQUIRES VP 9.9x *****
 
'*
'*        Bally's Rocket III (1967)
'*        Table primary build/scripted by Loserman!
'*        Playfield/Plastics updated by hauntfreaks
'*        Original images by Popotte
'*        http://www.ipdb.org/...ine.cgi?id=1989
'*
'*  Thanks to the following for their contributions (whether they know it or not!)
'*  If I have missed anyone, let me know as this table would not exist without the
'*  folks in the community. 
'*
'* 
'*  JPSalas - gameroom backdrop
'*  EalaDubhSidhe - table object templates
'*  Black - HS save/load routines
'*  Itchigo - table templates
'*  CONRAM - code inspirations
'*  Inkochnito - scorecards/instruction cards
'*  Pinuck - Gottlieb chimes and score motor routines
'*  Herweh - directB2S designer and tools
'*  JimmyFingers - rolling ball and other objects' sound routines
'*  GNance - score motor tweaks to behave like a real EM
'*
'*  Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'*  I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
 
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
 
Operator menu options are as follows:
"[" - open/close the operator menu
"6" - changes balls per game (3/5)
"7" - changes the planet replay settings
"8" - change replay settings
On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play and which replay settings you have selected.
This table includes new high score routines (from GNance) that allow the table to keep track of the top 5 scores. If you get a high score, flippers change the letters and start key (default "1") enters that letter.
 

What's New in Version 1.0a (See full changelog)

  • code fixes/adjustments for gate handling




Thank you so much! :D


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