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Download Rocket III (Bally 1967) DT 1.0a






**** REQUIRES VP 9.9x *****
'*
'* Bally's Rocket III (1967)
'* Table primary build/scripted by Loserman!
'* Playfield/Plastics updated by hauntfreaks
'* Original images by Popotte
'* http://www.ipdb.org/...ine.cgi?id=1989
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* JPSalas - gameroom backdrop
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates
'* CONRAM - code inspirations
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - score motor tweaks to behave like a real EM
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
Operator menu options are as follows:
"[" - open/close the operator menu
"6" - changes balls per game (3/5)
"7" - changes the planet replay settings
"8" - change replay settings
On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play and which replay settings you have selected.
This table includes new high score routines (from GNance) that allow the table to keep track of the top 5 scores. If you get a high score, flippers change the letters and start key (default "1") enters that letter.
'*
'* Bally's Rocket III (1967)
'* Table primary build/scripted by Loserman!
'* Playfield/Plastics updated by hauntfreaks
'* Original images by Popotte
'* http://www.ipdb.org/...ine.cgi?id=1989
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* JPSalas - gameroom backdrop
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates
'* CONRAM - code inspirations
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - score motor tweaks to behave like a real EM
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
Operator menu options are as follows:
"[" - open/close the operator menu
"6" - changes balls per game (3/5)
"7" - changes the planet replay settings
"8" - change replay settings
On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play and which replay settings you have selected.
This table includes new high score routines (from GNance) that allow the table to keep track of the top 5 scores. If you get a high score, flippers change the letters and start key (default "1") enters that letter.
What's New in Version 1.0a (See full changelog)
- code fixes/adjustments for gate handling
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