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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 22 2015 06:56 PM
- Last Updated: Jun 27 2015 07:50 AM
- File Size: 58.6MB
- Views: 9008
- Downloads: 1,484
-
Author(s):
mfuegemann
zany - Manufacturer: Gottlieb
- Year: 1995
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Strikes N' Spares (Gottlieb 1995) FS VP9.9 1.1a
6 Votes
Strikes n Spares Gottlieb FS
This is Strikes n' Spares by Gottlieb, Full Screen edition.
Zany came up with the idea to build a new version of this pinball machine. He made the golden ramps, the 3D topper and the flasher domes. I did the playfield redraw based on photos of a somewhat stripped playfield, the apron and put it all together.
Again a manual was not availiable, so the VP8 table by destruk/TAB was a great help identifying the correct solenoid, switch and lamp numbers.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and JPSalas for the fading flasher code.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- Number of spare balls at the ramps 0-3 (only visual impact)
- Topper "Beer" texture that will show on Strikes and Spares
The table comes with the configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I added a static backglass file and a wheel image to the zip file. A B2S will be availiable at the same time as the table.
Have fun and please use the support topic to post any findings and suggestions.
Michael
Zany came up with the idea to build a new version of this pinball machine. He made the golden ramps, the 3D topper and the flasher domes. I did the playfield redraw based on photos of a somewhat stripped playfield, the apron and put it all together.
Again a manual was not availiable, so the VP8 table by destruk/TAB was a great help identifying the correct solenoid, switch and lamp numbers.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and JPSalas for the fading flasher code.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- Number of spare balls at the ramps 0-3 (only visual impact)
- Topper "Beer" texture that will show on Strikes and Spares
The table comes with the configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I added a static backglass file and a wheel image to the zip file. A B2S will be availiable at the same time as the table.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.1a (See full changelog)
- 1.1:
- - Black apron image by Zany
- - Ramp rolling sound added
- - LeftMagnasaveKey triggers FreePlay
- 1.1a:
- - Rampsound loop bugfix (thanks to randr for reporting this)
This is awesome...Have one issue how do I get my pindmd to just display the scorecard? I have two overlaid dmd images one that says strikes n spares the other is the scorecard.
Thanks
Awesome! Is there going to be a desktop version of this awesome machine soon? This one is one of my faves from back in the day.
great release! thank you for sharing this
Very nice !!! ![]()
... to Zany and mfuegemann ![]()
Can add coins- Just cant start a game. What a tease- ![]()
Solved- If you have trouble check forums for fix.
Thanks all and great fun in the cab.
Read this for "add Coins": http://www.vpforums....e=2#entry312300
Need to pick this up for pinball nights to go along with flipper football. Thanks for the work!
Thx for the ramp sound (V 1.1a)!!!!!!!!!!!
Cheers ![]()
This is awesome...Have one issue how do I get my pindmd to just display the scorecard? I have two overlaid dmd images one that says strikes n spares the other is the scorecard.
Thanks
Same issue with PinDMD2, still very playable and I read my score between the lines ![]()
Update: Hey guys, I watched Randr's DOF video (funny stuff) and found that just by disabling the PINDMD in VPINMAME, and moving the virtual DMD on the table to the Backglass I was able to get this awesome game looking great. Thanks! -> http://i18.servimg.c...56/strike11.jpg
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Very well done!