- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Download Prospector (Sonic 1977) FS 2.0
8 Votes
**** REQUIRES VP 9.9x *****
'*
'* Sonic' Prospector (1977)
'* Table primary build/scripted by Loserman76
'* Table images by GNance
'* http://www.ipdb.org/...ine.cgi?id=1871
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'*
'*
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* CONRAM - various code ideas learned by tracing through code on his tables
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* hauntfreaks - newer PostIt images
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your SCRIPTS folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
'*
'* Sonic' Prospector (1977)
'* Table primary build/scripted by Loserman76
'* Table images by GNance
'* http://www.ipdb.org/...ine.cgi?id=1871
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'*
'*
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* CONRAM - various code ideas learned by tracing through code on his tables
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* hauntfreaks - newer PostIt images
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your SCRIPTS folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
What's New in Version 2.0 (See full changelog)
- added new options menu, new post-it high score and some additional scripting tweaks.
Good - better - loserman76 and GNance ! ![]()
wow, what a great table, plays awesome , the redraw is flawless.... i'm with shadow, we are very lucky for this continuous stream of EM tables.... Thank you again
most of my tables in my cab are night/dusk tables.... so for this and a few other LM/Gnance tables I thru a dusk mask of the PF to match the other tables

The Night Edition looks good, how can we get it ?
Is there only one Image to add and set ?
Looks AMAZING!!!
Well done!! ![]()
thanks... that is both the PF images, plastics, bumpers.... to do a true night/dusk version it would need a third PF image PF-Off, and some code work (that i cant do) so when the table loads it would be dark and when the table starts and GI turns on it would load the PF image with the shadows...
Table load = loads dark PF image
Table start = loads shadowed PF image/GI
Been waiting for this one ever since I watched it in a PAPA tournament video thank you so much.
Thanks for the updates. Looking forward to playing this one again in a cabinet.
Other files you may be interested in ..
- 18,142 Total Files
- 57 Total Categories
- 867 Total Authors
- 24,562,445 Total Downloads
- Warrior Sea (Eletromatic 1977) Latest File
- jpsalas Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users












are all trademarks of VPFORUMS.
This table is incredible! It looks and plays fantastic. loserman and crew did a first rate job reviving this classic and the sounds on this table are so varied and robust really makes this a blast to play for old school table junkies. On top of all that hey, it's Laurel and Hardy!
Thanks so much to all involved!!