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  • Submitted: Nov 15 2014 11:02 PM
  • Last Updated: Nov 15 2014 11:02 PM
  • File Size: 32.8MB
  • Views: 3670
  • Downloads: 688
  • Author(s): Sindbad
  • Manufacturer: Bally
  • Year: 1980
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Download Flash Gordon DT (Bally 1981) (VP9.9 PM5) 1.0.0

* * * * * 3 Votes
Flash Gordon Bally Sindbad physmod



Screenshots
Thank you all for being patient. Here is the desktop version of "Flash Gordon (Reloaded)"

Flash Gordon will always have a special place in my heart, because it was my first build, and I love this table (even sometimes it's a devil ...)

The test team gave their "Okay", so the table can be released. It's once more a PM5 version, and you will be surprised how much better it plays compared to my first build, even the table is still very fast. Hmmm... Very hard to explain it in English, my English is only school-English and I left school 37 years ago... I'm a fan of the tables that were played during the late 70s and 80s. They have their own place and their own charm. But DMD, flashers and toys are a "must" for a good table today. So I tried to give Flash Gordon a little bit of a new touch and implemented some flashers. I also had for a very short time a version with a working DMD via UltraDMD, but that was too much of new effects. The new effects can be enabled / disabled in the options menu (via F6 key). Please take the time to check all settings in the option menu. The option menu doesn't show up automatically if you played my old build, because it uses the "old" qualifier to store the settings. So if you don't call the option menu, maybe you won't benefit from the new features. But even if the old qualifier is used to store the settings, the table is more or less rebuild from scratch 

This version includes - as all my tables - day- and night-mode (changeable in the options menu)

If you run into problems with the table, please report them and I'll fix it. If you think that cosmetic things could be done much better - congratulations - and don't forget to periodically report your progress during building a better table. This was a bit sarcasm, but I read during the last weeks some really strange posts like "the table is too dark", "the table has incorrect angles", "the ball is too fast" and so on and so on. You should always remember: most of the authors have no access to a real pinball machine and are not able to compare their builds to the real table - only Y***ube helps them. They build the tables in the first instance for themselves to play them on their own computer or cab. Sharing them to the community is a very good thing, and sometimes a - let's say - smoother way of giving helpful information to the author would help much more...

Please don't forget:
This is a physmod table, you need VP9.9 physmod 5 in order to play this table, otherwise unpredictable (or funny) results may occur.

So it's time to present the real stars:

Credits go to:

The Loafer, Shadowsclassic, Nemo, Arngrim, dboyrecords, Zany: Thanks for all the testing, you're so fantastic!!!
Scapino: Lamp matrix, part of DIP switch routines
JPSalas: Lamp routines, flash routines, some sounds, some images
Koadic: Plunger code
Noah: Nudging routines
Destruk: Sound routines
UncleWilly, Dark, Zany: Thanks for all the awesome primitives
The VP team and the VPM team: Thanks for the awesome software.

There is no need - NO NEED - to ask for any persmission, use my resources for whatever you want (but not for crime). There's also no need - NO NEED - to name me in the credits when you use resources that came from me.

And now hurry up, download the table and have fun!

What's New in Version 1.0.0 (See full changelog)

  • Initial release




looks great but start's up fine no ball help

did you read the notes above whats new in V. 1

thanks i fond where i went wrong great table thanks torch

Thanks for the desktop version!

No ball to start.  Please fix it!


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