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  • Submitted: Oct 05 2014 12:39 PM
  • Last Updated: Dec 22 2014 06:28 PM
  • File Size: 56.27MB
  • Views: 10750
  • Downloads: 1,094
  • Author(s): evilantal
  • Manufacturer: Gottlieb
  • Year: 1979
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 10 Oct 2014 Download Totem MOD physmod 1.2
  • 05 Oct 2014 Download Totem MOD physmod 1.1
  • 05 Oct 2014 Download Totem MOD physmod 1.0

Download Totem MOD physmod 1.3

* * * * * 5 Votes
Gottlieb mod physmod5



Screenshots
Well here goes, my first try at modding :)
 
I upgraded Luvthatapex's table to a more modern look, borrowing bits and pieces from all over the place.
 
What's done:
- Replaced playfield with one from the FP version
- Made new plastics from IPDB source
- Redid the light inserts
- Added ballrolling routine
- Added some static lighting
- Replaced stuff with primitives (rubbers, posts, screws, rubber wheel, triggers)
- Added slingshot animation
- Redid a few textures with FP ones (targets, bumpers)
- Modded physics to physmod5
 
There's still lots more that could be done but I'd have to learn a bit more first ;) I'll probably revisit the table as I learn new stuff....eventually.
Most pressing would probably replacing the varitarget and bumpers with primitives.
 
Thanks to:
Luvthatapex (original table)
Francisco666 (FP version textures)
Rascal/Pinuck (ball rolling routine borrowed from Abra Ca Dabra)
LoadedWeapon (flasher objects borrowed from Time Machine NM)
unclewilly, gtxjoe, Dark and Zany (primitive templates/objects)
JP Salas (slingshot animation routine)
Arngrim (DOF code)

What's New in Version 1.3 (See full changelog)

  • 1.3:
  • Adjusted flipper strength
  • Set PinMAME Timer interval to 4 to fix "Shoot Again" light (as suggested by blur)
  • 1.2:
  • DOF code added by Arngrim
  • Added primitive flippers




Need PhysMod5 to Play ?

Ok, have read: yes ... thanks, good Table !

 

CJS, where is the Problem on PM5 ? You Need only the other .exe to start/Play ...

 

What ? I didn't say there was a problem in PM5. All I said in the post was the flippers are too strong for an EM of this age, they never had such powerful flippers. As I already said... I reduced the flipper strength 50% to make it a little more real. For those that haven't done it you just load the table in the editor, click on the flipper, and there you will see the settings. You will need to do both flippers. You don't need to modify the script as such. 

 

I haven't checked out the new version yet but the changeset looks great. Thanks for the update !

I had to learn how to setup PinballX for multiple versions of VP just for this. Looks good so far, and thanks for the incentive to learn something else I needed to know.

Have Fun!!

Photo
allknowing2012
Dec 28 2014 10:11 PM

I like the graphics and gameplay -- a couple things for 1.4

  Increase the mechanical plunger strength and move the plunger down and to the left

there is no slingshot sounds

no ball rolling sounds (even thou its in the sound manager - perhaps no timer?)

the upper right circular lane - the wall is too far over such that the ball doesn't hit the rollover buttons/stars

where are the rollover wires?

the layback/incline - might need some tweaking

I will likely fix up some of these but if you can take a look that would be great..love them Gottliebs!


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