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Elvis VP9 1.02
Started By
jpsalas
, Jun 13 2010 02:50 AM
71 replies to this topic
#62
Posted 16 October 2012 - 02:13 AM
Ok, I have updated the playfield with the letter WLVS on the top lights. The table keeps the same version number 2.0
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#63
Posted 16 October 2012 - 02:33 AM
Thanx so much JP!!! Going to try it right now!
edit: Plays excellent!! Wow, what an update! Love the new flashers and just everything. Almost a tad easy. I had 125 mil on my first ball and then exited out as i needed a rest:) One thing i noticed, not a big deal, is during multiball, one ball went into the jailhouse kicker(sw34), and while it was being held, another ball tried to enter from above and just sat there until kicker kicked ball1 out, and then ball 2 entered Like i say not a big deal, maybe real game does that i don't know. To fix, one solution i imagine is an invisible dropwall that is activated when ball is in kicker, and deactivated when ball is out of kicker.
Going back to play some more now...
Cheers,
Maceman
About the kicker/hole: this is the normal behavior, take a look at this video,you'll see the both balls in the kicker at about 27 seconds (one is waiting while the other is is the hole)
http://www.youtube.com/watch?v=LtxpWLDdPl4
Edited by jpsalas, 16 October 2012 - 02:34 AM.
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#65
Posted 16 October 2012 - 09:15 AM
excellent !
I can test this afternoon.
I play with the rom,but the sounds are too strong.I modified the script as JP says in the first lines. but it is still too strong.I think I have found a solution.samples must be removed in the editor ?
it looks like it's good now!
thanks for this gem JP
I can test this afternoon.
I play with the rom,but the sounds are too strong.I modified the script as JP says in the first lines. but it is still too strong.I think I have found a solution.samples must be removed in the editor ?
it looks like it's good now!
thanks for this gem JP
#66
Posted 16 October 2012 - 10:02 AM
Perfect update, thank you JPSalas . I have to say all your table updates are excellent. You make a perfect table even better . I'm curious about the Ripley's update.
Thanks again
Thanks again
#68
Posted 17 October 2012 - 05:28 PM
JP thank you for the table, Great Job.
I have noticed when sounds are set to " .Games(cGameName).Settings.Value("sound") = 1" I can play video mode "tap flippers with the arrows".
but if sounds are set to ".Games(cGameName).Settings.Value("sound") = 0 " I can not play video mode. Video mode starts then stops the game continues like normal and there is no errors. I just cant interact with video mode.
Is anybody else having this problem or is it on my end only ?
I have noticed when sounds are set to " .Games(cGameName).Settings.Value("sound") = 1" I can play video mode "tap flippers with the arrows".
but if sounds are set to ".Games(cGameName).Settings.Value("sound") = 0 " I can not play video mode. Video mode starts then stops the game continues like normal and there is no errors. I just cant interact with video mode.
Is anybody else having this problem or is it on my end only ?
#69
Posted 17 October 2012 - 06:15 PM
JP thank you for the table, Great Job.
I have noticed when sounds are set to " .Games(cGameName).Settings.Value("sound") = 1" I can play video mode "tap flippers with the arrows".
but if sounds are set to ".Games(cGameName).Settings.Value("sound") = 0 " I can not play video mode. Video mode starts then stops the game continues like normal and there is no errors. I just cant interact with video mode.
Is anybody else having this problem or is it on my end only ?
It is not a problem, it is by design! If the ROM sound if off then Elvis won't dance and other things won't work, like the video mode.
That's why the ROM sound is enabled but I explained that you must turn volume down to 0. The samples sound better than the ROM
This is the best solution for this table. Now, if you want to experiment then it is up to you
excellent !
I can test this afternoon.
I play with the rom,but the sounds are too strong.I modified the script as JP says in the first lines. but it is still too strong.I think I have found a solution.samples must be removed in the editor ?
it looks like it's good now!
thanks for this gem JP
If you want to play with the ROM sounds then just comment the line 58 : TrackSounds (this is add a ' in front of it, like this 'TrackSounds)
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#70
Posted 17 October 2012 - 06:52 PM
JP thank you for the table, Great Job.
I have noticed when sounds are set to " .Games(cGameName).Settings.Value("sound") = 1" I can play video mode "tap flippers with the arrows".
but if sounds are set to ".Games(cGameName).Settings.Value("sound") = 0 " I can not play video mode. Video mode starts then stops the game continues like normal and there is no errors. I just cant interact with video mode.
Is anybody else having this problem or is it on my end only ?
It is not a problem, it is by design! If the ROM sound if off then Elvis won't dance and other things won't work, like the video mode.
That's why the ROM sound is enabled but I explained that you must turn volume down to 0. The samples sound better than the ROM
This is the best solution for this table. Now, if you want to experiment then it is up to you
Thank you for the fast reply and clearing that up JP. Again I cant say enough thanks for what you do.