- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
- More
Download Liberty Bell (Williams 1977) DT/FS VPX 1.01mod
7 Voteswilliams liberty bell
3
The companion table to Williams' Grand Prix with a similar layout but with a different rule set and no in-lanes.
I have done a complete redraw of the playfield and all but 2 of the plastics were redraws.
A new table for those table hoarders out there :-)
Amazing PAPA gameplay on youtube to show you that these "simple" tables can indeed provide a challenge and scoring big is possible!
Enjoy!
Allknowing2012
Bringing back the old-school tables, one at a time!
I have done a complete redraw of the playfield and all but 2 of the plastics were redraws.
A new table for those table hoarders out there :-)
Amazing PAPA gameplay on youtube to show you that these "simple" tables can indeed provide a challenge and scoring big is possible!
Enjoy!
Allknowing2012
Bringing back the old-school tables, one at a time!
What's New in Version 1.01mod (See full changelog)
- 1.0 - Initial Release
- 1.01 - DOF tweaks provided by Argrim
- 1.01mod - Drybonz sent me this update with tweaks to platics, woods, materials..
Thanks AllKnowing. Nice Seeing your Great Awesome Work Again.
thanks for this, but I am getting a script error on line 1298 Object Required 'sreels(...)'.
meme message a la fin d'une partie
I'm getting the same message as Malachi. Line 1298 reads...
sreels(ActivePlayer).addvalue(Points)
Where is addvalue defined or dimensioned? Is it an internal command/operator? This may be the problem, though I really don't know the VBA lingo of VisualPinball.
This appears in the mod version and the last version as well. I'm using VPX version 10.5.0 Final (Revision 3490, 32bit if that helps.
(Edit) It appears to play to the end, but it gives the error when adding the final points in this subroutine. I thought I had lost a high score, but when restarted, it had my high score and the reels matched, though I don't think the reels had caught up to the proper score when it halted with the error. Weird.
Hi, very good table but i have the same issue with error 1298. Problem is perfectly explained by ROBOTB9
Great table, thank you allknowing for your tremendous work on these older tables. I managed to fix the 1298 error. I copied the section out of the script posted on github (see below) and it worked.
Sub AddPoints(Points)
if ActivePlayer <> 0 then
debug.print "BEFORE Player #" & ActivePlayer & " Score : " & score(ActivePlayer)
score(ActivePlayer)=score(ActivePlayer)+points
sreels(ActivePlayer).addvalue(Points)
debug.print "Player #" & ActivePlayer & " Score : " & score(ActivePlayer)
If B2SOn Then Controller.B2SSetScorePlayer ActivePlayer, score(ActivePlayer)
' Sounds: there are 3 sounds: tens, hundreds and thousands
If Points = 100 AND(Score(ActivePlayer) MOD 1000) \ 100 = 0 Then 'New 1000 reel
PlaySound SoundFXDOF("bell1000",143,DOFPulse,DOFChimes)
ElseIf Points = 10 AND(Score(ActivePlayer) MOD 100) \ 10 = 0 Then 'New 100 reel
PlaySound SoundFXDOF("bell100",142,DOFPulse,DOFChimes)
ElseIf points = 1000 Then
PlaySound SoundFXDOF("bell1000",143,DOFPulse,DOFChimes)
elseif Points = 100 Then
PlaySound SoundFXDOF("bell100",142,DOFPulse,DOFChimes)
Else
PlaySound SoundFXDOF("bell10",141,DOFPulse,DOFChimes)
AltLights()
End If
checkreplays
End If
end Sub
That code snippet fixed it for me. Thanks!
Thanks
Other files you may be interested in ..
- 17,252 Total Files
- 57 Total Categories
- 844 Total Authors
- 21,899,243 Total Downloads
- DOFLinx Latest File
- DDH69 Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users
Thanks for this awesome update, allknowing! And, for those of you that may have missed it, make sure to check out the updated wheel image, available here:
http://www.vpforums....&showfile=12537