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Download Kiss (Bally 1979)(FS/DT) VPX 2.0
22 Voteskiss bally 1979 VPX
9
Hey all. I’ve been waiting for a Bally Kiss version for VPX for a while. So instead of asking for someone to make it, I tried my hand at table converting. My parents have this table and it is what I grew up playing as a kid. So it is near and dear to me. I’ve logged many of hours standing at this pin.
This is my first attempt at anything, building wise with VP ever… So I’m posting it here to get your opinions and thoughts. Let me know what you think or what needs to be changed. I’m open to criticism even.
Thanks to JP for allowing me to convert it and help with the bumper lights.
Have a good day and enjoy
This is my first attempt at anything, building wise with VP ever… So I’m posting it here to get your opinions and thoughts. Let me know what you think or what needs to be changed. I’m open to criticism even.
Thanks to JP for allowing me to convert it and help with the bumper lights.
Have a good day and enjoy
What's New in Version 2.0 (See full changelog)
- 1.2 - Complete rebuild in VPX - Thanks to 32assassin for the scripting the table the table start. Also thanks to Batch for the rom suggestion. kissc rom needed, or just comment out and use one of the other roms options listed in the script. Thanks to JP for allowing me to use his plastic images and misc other thins from his VP9 table.
- 1.3 - Added DOF script per arngrim
- 1.4 - Increased ball rolling sound and light reflections on the ball. Also, some minor physics adjustments to make the gameplay better.
- 1.5 - Corrected play field lettering to match original table. Thanks to gregh43 for pointing this out and for further testing physics.
- 1.6 - Pop bumper height adjustments also desktop view updates. All minor visual things.
- 1.7 - Few Minor plastics update.(A little bit higher res.)
- 1.8 - Tks to Borgdog for correcting the drop target bank. Also more physics adjustments.
- 2.0 - Added wrd1972's LFHM physics tweeks and Rothbauerw's EOS flipper settings. Added ball shadow routine by Ninuzzu. Adjusted other table physics.Added actual bally era flipper sounds.
Very strange problem. I have the latest pinmame installed and in both this VPX version and the latest none VPX version, chimes and tunes no longer play. I have checked F6 and it reports back that this is indeed configured. Has anyone else noticed this problem? This is a puzzle because clearly my none VPX table had the appropriate sounds enabled, I had not played it for a long time, and now everything is turned off.
Problem solved. When I updated to the latest pinmame, samples were enabled by default but not sound. Pressing "F1", selecting it, and restarting the game solved the problem.
Thanks mkl66. I have a new version 1.1 coming soon. Updated all the materials and play field graphics.
First time ! Wow! If you didn't tell, I can't know it. My only concert for now is the sound when ball rolling. I will try what scurvy said, don't know if same pattern?
Rather than that and this is not your fault, it's the light sometime too much. But this seem to be VPX symptoms!
Nice Table! Thanx
I keep getting the error "Line1: Variable is undefined:SFlipperOn"
I keep getting the error "Line1: Variable is undefined:SFlipperOn"
If you change to the 7 digit display you have to have to add the items to the right of "kissb" don't forget to comment out the "kissc" line
Const cGameName = "kissb",UseSolenoids=1,UseLamps=1,UseGI=0,SSolenoidOn="SolOn",SSolenoidOff="SolOff",SFlipperOn="fx_Flipperup",SFlipperOff="fx_Flipperdown"
Nice table. the only item I have to look at is the plunger. It works fine from a key but not analog.
Ask the Member STAT for Rolling Ball Sound ,, he will help you......sure....
Thank you H2---that worked!
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Hi jbg4208
nice first table conversion from you.
The only thing I have to mention is that many parts of this table lack the correct material.
So you have many pinkish objects.