File Name: PPPD Peter Puck Pinball Disaster
File Submitter: DocRudi
File Submitted: 08 Sep 2010
File Category: Future PinballAuthor(s): HaJo
Permission to MOD?: No
NOBODY IS LIKE RUDI - you know what happens if you lose..
this work was an experimantal test of future pinball from an newbie. just for fun, i started to rebuild the graphically very bad Windows XP pinball - and then i can't stop it ... it grew and grew more and more...
my PPPD is an 4 Player, very detailed (> 790 objects), classic roule based pinball (i think so). I tried to implement some interesting obstacles and duties. This pinball machine is an completely fictitious work. It is no rebuild of an original and it is no copy of an Pinball from an other author. however, it seems funny to play. So I load it up for your opinions.
The sound scenery, the voice output (announcements) and the music are at the moment still free demos, a synthetic Robot voice and my own keyboard and sampler productions. others can do this better. Much better.
After start the simulation, BackBox shows the question "high or low pc performance" (you can change with right and left flipperbutton, and activate your selection by pressing the start button (by default that are left & right shift button and "1").
If you choose High PC Performance mode, 10 balls on Apron are held and released in the play course when needs. Then the ball rules are completely mechanically. There is no CreateBall or DestroyBall active in the Coding (only at startup to create the 10 needed Balls).
10 Balls on Playfield needs very high performance on graficcard and/or pc. you can choose low performance if the gameplay jerks. in that case, there are no balls shown/hold on apron, and the maximum balls on playfield are 5. the disaster/adventure game mode (with more than 5 balls) is deactivatet, and some surfaces are hide.
i know, the high-resolution texture need high performance also in 'low performance' mode. Sorry for that. but it look's bad if i reduce the resolution of the texture.
test & enjoy - have fun - i hope for your opinions.
you find the base rules on signs around the playfield.
you find additional rules in the TABLE INFORMATION window (Rule Set).
some fixes, some optimisations and a new HUD (HUD now identically with the 4 line maindisplay)
small fixes, reduce glossiness and transparency (to reduce grafic power load (a little)), few additional optimisations (no gameplay changes!)
smaler fixes. hopefully i fix that d****d Line 5187 and 5210 Error
i fix the line 3768 error: object not exist. default Table Slope now 8 degrees
some playfield optimisations and an additional Kicker in the upper left for random goody's, if you hit it four times
again there was an coding error for multiball lock. sorry for that and thanks to mike for reporting it. and i create a new Playfield main-picture. after few playfield optimizations i must replace the graphics, a bit.
now i think it's the final version (or do you find additional coding mistakes?)
many players ask me to speed up the game flow. ok - i do so! i speeded up all timers for the kickers (now very short hold time). default power for the flippers and bumpers are increased. now you can force the bonus counting, by pressing the flipper buttons. have fun and by the way, i wish all players an good start in 2015! My best wishes for you all!