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Triple Strike FS


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#1 Rawd

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Posted 17 August 2010 - 11:25 PM

Triple Strike FS



Version: 1.4.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rawd

Description:
Thanks to:Greywolf Noah Fentz Wizards_hat UncleWilly Rascal Bob5453 JP Salas


Version 1.4.3

Changed a few textures to 24 bit from 32 bit. 32 bit textures showed as transparent with VP 9.10. Enjoy!



Version 1.4.2

Fixes:


- Fixed a post that was out of place on the right slingshot
- Flippers would continue to buzz if you were holding them both at Game end. Fixed
- "multi-ball" bug is fixed (cannot start a new game between ball drain at game over anymore)
- Bottom green stars would remain on when starting a new game after tilting. Fixed
- Bumpers and slingshots now die at game Tilt.
- Made the kicker a bit more random to emulate the real thing (too many drains down right outlane from kicker)
- Minor physics fixes

Additions:

- Match play credit system (match last digits of score with random pick at the end of the game for a free credit)
- Replay system (score 139k and 259k for a replay credit)
- Replay card graphic added to the apron
- three-tiered sounds. (The harder the ball hits an object, the louder it is)
- Tiered nudging (Nudge has little effect near the top of the table) (Based on an idea from Noah Fentz, thanks)
- Added Startshake command to the Desktop version
- Stereo Panned flippers


This is my first VP table, and my first re-creation. BIG thanks to all those who helped me put this together....

GreyWolf: Greywolf supplied all of the texture work for the playfield and plastics. Without these textures, I never would have attempted this re-creation.

Noah Fentz: Gave me a ton of advice and spent many hours in the chat room with me explaining everything I was doing wrong. Noah helped me understand and implement the High score system, and at the begining he helped me understand collections. He also gave me some great advice on getting the physics working better.

Wizards_Hat: Dan is an awesome teacher. He took my code and reworked it all one night (I didn't ask him too, but I think he felt sorry for me, when he saw my screenshot with 32 timers.. lol) The next day, he sat in the chat room with me for hours explaining every detail, even when I had to ask him the same question 5 times. Without Dan, I would probably be up to 130 timers by now.

Rascal: Al really helped me out with alot of small things and good advice. He showed me how to run the magnet code from the core.vbs file to make the kicker hole as realistic as possible. He showed me how to set the ball to bounce over the hole at a certain speed. He also spent a bunch of time with me, explaining the nudge and tilt code.

UncleWilly: UncleWilly added alot to this project as well. He did all of the lighting work in photoshop, and he also animated my bumper, plunger, and supplied the side rails and lockdown bar image. I can't even draw a stick-man, so without UncleWilly and Greywolf, this table would look pretty bad.

Bob5453: Bob was there to answer my questions in the chat room, and I also spent alot of time going through his tables to learn how he does things. I learned alot from his scripts and tables.

JP Salas: I used JP Salas' magnet code, and plunger code, I also stole some of his posts and rubbers, amongst a few other things. His tables were a big inspiration for me to learn how to do this.

Sabbat_Moon: Die hard beta tester. Gave me lots of good info. Thanks buddy.

Chat room: Thanks to Noah for supplying a video chat room. Without it, this table would have taken 3 times as long to complete.






I spent a looooooooong time trying to get the physics as realistic as possible to the real machine. The EM flippers were a little bit difficult to emulate, but I think I got them as close as possible. I think the kicker at the top also works very realistic. It can be frustrating when it doesn't go in, but that is just like the real thing. smile.gif

I really think this is a great EM (I have owned 2 of them). It has really fast gameplay, and it is quite addictive trying to beat your own highscore. I hope you like the VP version as much as I do!



Make sure to have this table in the same folder as your Core.vbs file (the magnet for the kicker requires it)

Special lane is set for 10,000 points, rather than a free credit.




This Wednesday, Aug 18th 2010 is Triple Strike's 35th birthday!

Enjoy!

View File

Submitted by Rawd, on Aug 17 2010, 07:25 PM

Edited by Rawd, 23 January 2011 - 05:44 PM.


 


#2 Tii

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Posted 17 August 2010 - 11:30 PM

that looks real nice! i really like the darkness dblthumb.gif

#3 Sabbat

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Posted 17 August 2010 - 11:37 PM

Well i posted in the 4:3 thread but wanted to say thanks again Rawd!
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#4 The Trout

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Posted 17 August 2010 - 11:52 PM

A totally awesome EM. Great work, Rawd. The physics feel spot-on.
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#5 FDSystems

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Posted 18 August 2010 - 12:00 AM

Impressing table,(I have the 4:3 ) but even more impressing is the credit list, all the people who make this hobby possible & make this unique forum such a special place I visit dayly.Thanks Rawd, thanks VPforums! otvclap.gif otvclap.gif otvclap.gif
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#6 Dazz

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Posted 18 August 2010 - 12:14 AM

Awesome job Rawd. I might come to you when it comes time to getting the flippers right on the EM that I'm re-creating now.
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#7 moogster66

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Posted 18 August 2010 - 12:19 AM

Great recreation Rawd. The table plays great, nice and fast. The lighting is superb! Excellent work my man! clapping.gif

Edited by moogster66, 18 August 2010 - 12:19 AM.

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#8 Sabbat

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Posted 18 August 2010 - 01:13 AM

160,790 is my highscore so far on the FS. And 220,someodd is still my highscore on 4:3. I noticed that there is no sticky note on the FS version but you probably intended that.
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#9 Itchigo

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Posted 18 August 2010 - 01:32 AM

Looks like a wonderful table, but I get 2 errors: line 1 get global text file and line 26 (something about a magnet). I like the dark tables but sometimes they are a bit too dark. This looks a little dark- but great job! I'll check it out when I get it working.

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#10 Rawd

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Posted 18 August 2010 - 01:43 AM

QUOTE (Itchigo @ Aug 17 2010, 07:32 PM) <{POST_SNAPBACK}>
Looks like a wonderful table, but I get 2 errors: line 1 get global text file and line 26 (something about a magnet). I like the dark tables but sometimes they are a bit too dark. This looks a little dark- but great job! I'll check it out when I get it working.


Make sure it is in the same folder as your Core.vbs file



 


#11 Bob5453

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Posted 18 August 2010 - 02:28 AM

QUOTE (Rawd @ Aug 17 2010, 09:43 PM) <{POST_SNAPBACK}>
Make sure it is in the same folder as your Core.vbs file


If you don't play VPM tables then you don't need or might not have the Core.vbs file. I think I would have pulled the code out you used from the core.vbs and placed it in your script. Just a thought....

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#12 moogster66

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Posted 18 August 2010 - 02:30 AM

Got this table working with Pinserver, with a working score reel and ball counter. Thanks again Rawd!

Attached Files


Edited by moogster66, 18 August 2010 - 02:34 AM.

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#13 Rawd

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Posted 18 August 2010 - 02:35 AM

QUOTE (moogster66 @ Aug 17 2010, 08:30 PM) <{POST_SNAPBACK}>
Got this table working with Pinserver, with a working score reel and ball counter. Thanks again Rawd!


Uh... cool. Would you mind posting how it is done again? I forget. smile.gif

That screenshot looks great! Is the credit counter, the ball in play counter? You have one too many digits in the score reel.. or is that how you have to do it? I would love to set this up on my cabinet smile.gif


QUOTE (Bob5453 @ Aug 17 2010, 08:28 PM) <{POST_SNAPBACK}>
If you don't play VPM tables then you don't need or might not have the Core.vbs file. I think I would have pulled the code out you used from the core.vbs and placed it in your script. Just a thought....


Yes, I thought of that, but was not quite sure how to do it.


 


#14 moogster66

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Posted 18 August 2010 - 02:38 AM

QUOTE (Rawd @ Aug 17 2010, 10:35 PM) <{POST_SNAPBACK}>
QUOTE (moogster66 @ Aug 17 2010, 08:30 PM) <{POST_SNAPBACK}>
Got this table working with Pinserver, with a working score reel and ball counter. Thanks again Rawd!


Uh... cool. Would you mind posting how it is done again? I forget. smile.gif

I'll have to look for the post. The cool thing is that when you install it and get it working, it works easily as long as you can figure out hoe to edit the script. I'll see if I can find the post.

EDIT: Here is the post in which I learned how to use Pinserver. I have to remember myself how it is installed, but there are some tips in the post. Rawd, I think I sent you some of the tables, and the Pinserver files right after I figured out how to do it. I don't know if you still have that file or not. Reels on backglass

Edited by moogster66, 18 August 2010 - 02:46 AM.

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#15 Rawd

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Posted 18 August 2010 - 02:46 AM

QUOTE (moogster66 @ Aug 17 2010, 08:38 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Aug 17 2010, 10:35 PM) <{POST_SNAPBACK}>
QUOTE (moogster66 @ Aug 17 2010, 08:30 PM) <{POST_SNAPBACK}>
Got this table working with Pinserver, with a working score reel and ball counter. Thanks again Rawd!


Uh... cool. Would you mind posting how it is done again? I forget. smile.gif

I'll have to look for the post. The cool thing is that when you install it and get it working, it works easily as long as you can figure out hoe to edit the script. I'll see if I can find the post.

EDIT: Here is the post in which I learned how to use Pinserver. I have to remeber myself how it is installed, but there are some tips in the post. I think I sent you some of the tables, and the Pinserver files right after I figured out how to do it Rawd. I don't know if you still have that file or not.Reels on backglass



Thanks, I will take a look. Yes, I remember you sending me the files.. Thanks. I just never got around to doing anything with them because I got busy with other things and forgot.

Does the EM reel update in time with the kicker score and the bonus count?



 


#16 moogster66

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Posted 18 August 2010 - 03:00 AM

QUOTE (Rawd @ Aug 17 2010, 10:46 PM) <{POST_SNAPBACK}>
QUOTE (moogster66 @ Aug 17 2010, 08:38 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Aug 17 2010, 10:35 PM) <{POST_SNAPBACK}>
QUOTE (moogster66 @ Aug 17 2010, 08:30 PM) <{POST_SNAPBACK}>
Got this table working with Pinserver, with a working score reel and ball counter. Thanks again Rawd!


Uh... cool. Would you mind posting how it is done again? I forget. smile.gif

I'll have to look for the post. The cool thing is that when you install it and get it working, it works easily as long as you can figure out hoe to edit the script. I'll see if I can find the post.

EDIT: Here is the post in which I learned how to use Pinserver. I have to remeber myself how it is installed, but there are some tips in the post. I think I sent you some of the tables, and the Pinserver files right after I figured out how to do it Rawd. I don't know if you still have that file or not.Reels on backglass



Thanks, I will take a look. Yes, I remember you sending me the files.. Thanks. I just never got around to doing anything with them because I got busy with other things and forgot.

Does the EM reel update in time with the kicker score and the bonus count?

Yes, it keeps up and updates at the same time, I don't see ant problems there. There are only 2 things the reel on the glass won't do. It won't show the high score like it does on the table reel. And the reel won't click down from the high score to zero when you start a new game. There is probably a way to edit the script so it will do that, but I'm not that skilled at scripting yet.
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#17 Itchigo

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Posted 18 August 2010 - 03:48 AM

QUOTE (Bob5453 @ Aug 17 2010, 09:28 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Aug 17 2010, 09:43 PM) <{POST_SNAPBACK}>
Make sure it is in the same folder as your Core.vbs file


If you don't play VPM tables then you don't need or might not have the Core.vbs file. I think I would have pulled the code out you used from the core.vbs and placed it in your script. Just a thought....


Thanks to both of you guys. Sometimes I try to test games from the desktop before I put them in their folders and copy to e drive for backup. Wonderful table!! You know you have 2 instruction cards and no replay card, right?

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#18 Rawd

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Posted 18 August 2010 - 04:00 AM

QUOTE (Itchigo @ Aug 17 2010, 09:48 PM) <{POST_SNAPBACK}>
QUOTE (Bob5453 @ Aug 17 2010, 09:28 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Aug 17 2010, 09:43 PM) <{POST_SNAPBACK}>
Make sure it is in the same folder as your Core.vbs file


If you don't play VPM tables then you don't need or might not have the Core.vbs file. I think I would have pulled the code out you used from the core.vbs and placed it in your script. Just a thought....


Thanks to both of you guys. Sometimes I try to test games from the desktop before I put them in their folders and copy to e drive for backup. Wonderful table!! You know you have 2 instruction cards and no replay card, right?


Glad you got it going and like it smile.gif Ya, I will put the replay card in, when I code the replays in an update. There are a few things that I saved for an update (like the match play at the end of game). Thanks.




 


#19 Flying Dutchman

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Posted 18 August 2010 - 07:22 AM

Thanks for this wonderful Table Rawd & moogster66 for the Backglass image! wink.gif

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#20 gStAv

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Posted 18 August 2010 - 09:31 AM

OMG!! Love the light settings on this table! laugh.gif

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