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#1 007

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Posted 16 June 2010 - 03:12 PM

Hello again, it's me, and I don't know what I'm doing dblthumb.gif

I have four Backglass segments for each of four possible players.
What I want to do is when the game loads, and when it ends and goes into attract mode, is have the top four highscores displayed in the four backglass segments.
I assume the highscores are stored in the fpRAM, but how do I get to them?

And also shoot off some firecrackers if the current highscores are beat.


And as a side note; I'd like to disable the built in highscore entry from fp...



Again, thanks for any help Worship.gif

Edited by 7, 16 June 2010 - 03:18 PM.

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#2 Mystman

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Posted 16 June 2010 - 04:18 PM

The "Global Methods and Variables" article in the "Scripting" section of the manual contains a lot of the stuff you're searching for. The highscores are stored in "nvHighScore()". The high-score entry is triggered by "EnterHighScore()"; search for it in the script and remove it to disable the build-in high score entry system. Use the "PlaySound()" command to play the sound of your firecrackers. =)

#3 007

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Posted 16 June 2010 - 05:40 PM

QUOTE (Mystman @ Jun 16 2010, 05:18 PM) <{POST_SNAPBACK}>
The "Global Methods and Variables" article in the "Scripting" section of the manual contains a lot of the stuff you're searching for. The highscores are stored in "nvHighScore()". The high-score entry is triggered by "EnterHighScore()"; search for it in the script and remove it to disable the build-in high score entry system. Use the "PlaySound()" command to play the sound of your firecrackers. =)


Thanks. It took a bit of thinking, lol, but I figured it out!

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#4 pinballwizard02

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Posted 21 June 2010 - 10:40 PM

I had the same problem, but I got It to work after awhile. The Dmd now displays the player's name (In the three initials) and their score.