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UVP Earthshaker


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#1 Flying Dutchman

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Posted 28 May 2010 - 07:55 AM

Earthshaker [UVP]



Version: 1.0.0
Category: Animated Backglasses

Author(s): Flying Dutchman

Description:
UVP Eartshaker
Both .png and .uvp files included.



Also available at Flying Dutchman's 'Backglass Paradise'!

Cheers,
FD.


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Submitted by Flying Dutchman, on May 28 2010, 03:55 AM
'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#2 moogster66

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Posted 28 May 2010 - 11:34 PM

Now we just need a FS table. Thanks FD!

Edited by moogster66, 28 May 2010 - 11:35 PM.

I don't mind being called a PINHEAD!
I'd rather have a bottle in front of me, than a frontal lobotomy!
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#3 Dazz

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Posted 29 May 2010 - 11:09 PM

I emailed FD a 3 screen version of this UVP earlier this morning.
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#4 deep

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Posted 27 June 2024 - 01:17 PM

Hey guys,
I'm not sure if I'm at the right place, but I give it a try here :) I'm working on an emulation of Earthshaker pinball, and I just cant figure it out how the ROM controlls the 6(?) lightbulbs that are NOT part of the backbox GI solenoid. These are seems to be flashing in a repeating pattern until some of the playfield flashers start flashing, so possibly these flashers can control them as well. But how the idle pattern is working? What controls it? I can't find any signal from the ROM only the ones for the playfield inserts and the normal solenoids... Huge thanks to anyone who could help!



#5 biomii

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Posted 27 June 2024 - 07:20 PM

All system 11 blinking bulbs are controlled by the lampmatrix.

Flashers are controlled by solenoiddriver (AC-select, c-bank).

 

G.I is either on or off.

 

Wich lamps are you referring to?

The "jackpot value" lamps are controlled by the lampmatrix (column 8).

 

Maybe your machine has some bimetal-bulbs in the GI-string?



#6 deep

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Posted 28 June 2024 - 05:40 AM

Thanks for your reply biomii! 
I marked the bulbs in question on this image:
https://www.dropbox....t=hnpf97y4&dl=0

I hope this clarifies it.

Sadly the IRL machine is not in reach for me anymore (I only borrowed it) so I could get info of these from youtube only :( 



#7 biomii

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Posted 28 June 2024 - 06:58 AM

They look like flashers in this picture:

https://www.ipdb.org...753&picno=28720

So, those are controlled by the solenoiddriver.

 

However, this post says earthshaker had factory-installed bimetal bulbs:

https://pinside.com/...ackbox-flashers

 

There are 200 prototypes (with collapsing institute building), maybe they have different backbox lighting as well.

 

The manual might help you out:

https://www.ipdb.org...aker_Manual.pdf



#8 deep

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Posted 28 June 2024 - 07:51 AM

Yeah, I know some of the flashers within the playfield can flash together with these. Thats okay, I can figure that out. But if you look at the beginning of this video, these 6 bulbs (behind the helicopter, the !, etc.) are blinking even in attract mode, and during gameplay as well, when nothing interesting is happening at the moment. So they are doing this blinking "idle".
 

 

And this is what I need to know, how this pattern blinking is working...


Edited by deep, 28 June 2024 - 07:54 AM.


#9 biomii

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Posted 28 June 2024 - 08:26 AM

Those are definitely bimetallic bulbs; they blink randomly without being controlled.

 

Works like this: inside the bulb is a little piece of 2 layers of different metal that is straight when cold, but bends when heated up.

It's acts as a conductor to power the wire in the bulb, so it lights up.

When the bulb is lit it generates heat, which makes the bimetal bend and disconnects the powerflow so the light goes off.

Then it cools down, the bimetal becomes straight again en makes the power connection again.

This cycle makes the bulb auto flash every second or so.

 

In the video he says it is the sample (prototype) version, so I believe the first 200 used bimetallic bulb, later models had flashers.



#10 deep

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Posted 28 June 2024 - 08:36 AM

OMG mind blown... Thanks for this, really appreciate it!