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Propst Scripts


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#1 MeatBundle

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Posted 15 March 2010 - 01:09 AM

Anyone have the Propst Scripting Stuff? Timers and engine code and whatnot? I've heard it talked about, but cannot find it to see if it's something I could use.

#2 Rawd

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Posted 15 March 2010 - 01:10 AM

QUOTE (MeatBundle @ Mar 14 2010, 06:09 PM) <{POST_SNAPBACK}>
Anyone have the Propst Scripting Stuff? Timers and engine code and whatnot? I've heard it talked about, but cannot find it to see if it's something I could use.


I think UncleWilly has it. PM him and ask.



 


#3 unclewilly

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Posted 15 March 2010 - 03:06 AM

QUOTE (MeatBundle @ Mar 15 2010, 02:09 AM) <{POST_SNAPBACK}>
Anyone have the Propst Scripting Stuff? Timers and engine code and whatnot? I've heard it talked about, but cannot find it to see if it's something I could use.


Here you go. This zip has all the documentation, demo tables, and a template table. the engine is written in classes so you could actually use the classes in your own table without using the whole engine. To see some examples of the engine running in a table check out truxton pinball by larsboy. To see it used in rom style recreations check out pinbot, cyclone, or my badcats table. not many people actually used the engine. I found it very nice to do ss simulations and make them very realistic to the actual rom. Cyclone and badcats even have the bookkeeping, audits, and adjustments menu system. The engine in it's form used in cyclone and badcats simulates pretty closely the williams system 11 rom games.

It's just a matter of figuring out how to code the classes for your specific tables.

Anyway, here it is and i hope this helps for what you need. I haven't used it in a while, but will be diving back into it soon, for some fp originals.

http://www.megaupload.com/?d=338GFVI9


Noah, if you happen to check out this thread, this may be something you might want to host on the site in either the tutorials/demos section. I wasn't sure that anyone would be interested in using it as no one has ever asked

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#4 MeatBundle

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Posted 15 March 2010 - 04:39 AM

QUOTE (unclewilly @ Mar 15 2010, 06:06 AM) <{POST_SNAPBACK}>
QUOTE (MeatBundle @ Mar 15 2010, 02:09 AM) <{POST_SNAPBACK}>
Anyone have the Propst Scripting Stuff? Timers and engine code and whatnot? I've heard it talked about, but cannot find it to see if it's something I could use.


Here you go. This zip has all the documentation, demo tables, and a template table. the engine is written in classes so you could actually use the classes in your own table without using the whole engine. To see some examples of the engine running in a table check out truxton pinball by larsboy. To see it used in rom style recreations check out pinbot, cyclone, or my badcats table. not many people actually used the engine. I found it very nice to do ss simulations and make them very realistic to the actual rom. Cyclone and badcats even have the bookkeeping, audits, and adjustments menu system. The engine in it's form used in cyclone and badcats simulates pretty closely the williams system 11 rom games.

It's just a matter of figuring out how to code the classes for your specific tables.

Anyway, here it is and i hope this helps for what you need. I haven't used it in a while, but will be diving back into it soon, for some fp originals.

http://www.megaupload.com/?d=338GFVI9


Noah, if you happen to check out this thread, this may be something you might want to host on the site in either the tutorials/demos section. I wasn't sure that anyone would be interested in using it as no one has ever asked

-unclewilly


Thanks a lot, trying to recreate Earthshaker so hopefully this will give me a leg up on things. Didn't want to code the audit/bookkeeping/adjustments stuff, but with this I just may.