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Lightning VP9 FS


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#1 kruge99

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Posted 11 March 2010 - 09:28 PM

Lightning VP9 FS



Version: 1.0.4
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): TAB, Todd - Fullscreen conversion

Description:
Fullscreen VP9 Table
Version 1.0.4 Release notes
-fixed typos in script, corrected by TAB, bug report from sast05
-added animated plunger graphic
-adjusted upper playfield kickers so the ball does not get cut in half
-added layback view

Version 1.0.3 Release notes
-fixed typo in script, corrected by TAB, bug report from lupo51ca

Version 1.0.2 Release notes
-adjusted viewing angle as per suggestions from Iceman5000. Thanks Iceman5000.

Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois,
USA (1977-1984) [Trade Name: Stern]
Model Number: 126
MPU: Stern M-200 MPU
Type: Solid State Electronic (SS)
Production: 2,350 units (confirmed)
Theme: Fantasy - Norse God of Lightning
Notable Features: Flippers (4), 3-bank drop targets (3), Kick-out holes (2), Rollunder spinner (1), Rollunder (1). Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers.
Design by: Joe Joos Jr.
Mechanics by: Joe Joos Jr.

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Submitted by kruge99, on Mar 11 2010, 05:28 PM

Edited by kruge99, 09 November 2011 - 02:30 PM.

[proud owner of a Williams Solar Fire]

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Carrie Kelly
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#2 Flying Dutchman

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Posted 12 March 2010 - 07:45 AM

Thanks TAB & kruge99!

Nice Table & a nice FS conversion!:)

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#3 Iceman5000

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Posted 12 March 2010 - 09:03 PM

Todd,

Thanks for modding these tables to full screen.

A little constructive criticism; Could you stretch them a bit more so the siderails and lockdown bars are not showing? This would make them more consistent with the other FS releases. Also IMO
Inclination of 35 - 40 gives these older tables a better perspective, The playfield objects, flippers and such are less "Stretched/distorted" looking and the perspective is more like it would be looking down on a real table.

For example on Stern Lightning Enter these numbers and you will see what I mean.

Inclination: 35
X scale: 1.84
Y scale: 2.24
Y offset: 343

Keep up the good work!!

#4 kruge99

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Posted 12 March 2010 - 09:18 PM

Sure thing Iceman5000! I had plunger issues when I stretched it too far along the "long" axis - it would disappear when pulled back for some reason so I went back a few steps.


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#5 Iceman5000

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Posted 13 March 2010 - 03:49 AM

QUOTE (kruge99 @ Mar 12 2010, 03:18 PM) <{POST_SNAPBACK}>
Sure thing Iceman5000! I had plunger issues when I stretched it too far along the "long" axis - it would disappear when pulled back for some reason so I went back a few steps.


Best Regards,
Todd.



Yea I forgot to tell you to move the plunger to:

x = 956
Y = 1919



#6 kruge99

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Posted 13 March 2010 - 01:43 PM

Iceman5000, what's strange is that with the inclination and offset setting you suggested, I wasn't having the "disappearing" plunger problem last night.

Also, I've never converted a table to FS with a 35 inclination before because I didn't know that I could or should do that. I always thought that I should use 45 so it's always where I start from when I do a conversion. Is there any sort of recommended guidelines to use when doing a FS conversion where one would use 45 in some cases, but would automatically choose another angle, like 35 in other cases? For example, on tables where there are double playfields? Or when the targets "look" stretched as you pointed out? I guess my point is, I've always used 45 because I saw other people using 45, why did you think outside the box and choose to use a different angle? I'm not complaining, I am genuinely curious to learn, that is all. Thanks! smile.gif


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#7 luvthatapex

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Posted 13 March 2010 - 03:25 PM

This looks great with the UVP backglass installed. I'm enjoying it very much, thanks for the FS conversion!

#8 Iceman5000

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Posted 13 March 2010 - 05:08 PM

QUOTE (kruge99 @ Mar 13 2010, 07:43 AM) <{POST_SNAPBACK}>
Iceman5000, what's strange is that with the inclination and offset setting you suggested, I wasn't having the "disappearing" plunger problem last night.

Also, I've never converted a table to FS with a 35 inclination before because I didn't know that I could or should do that. I always thought that I should use 45 so it's always where I start from when I do a conversion. Is there any sort of recommended guidelines to use when doing a FS conversion where one would use 45 in some cases, but would automatically choose another angle, like 35 in other cases? For example, on tables where there are double playfields? Or when the targets "look" stretched as you pointed out? I guess my point is, I've always used 45 because I saw other people using 45, why did you think outside the box and choose to use a different angle? I'm not complaining, I am genuinely curious to learn, that is all. Thanks! smile.gif


Best Regards,
Todd.


Todd,

I have found by experimenting that most tables, especially tables recreated from the 70's to mid 90's look more realistic with 35-40 inclination. (Usually 35) I started experimenting after looking at photographs taken looking down at real machines and comparing them to FS tables. I didn't like how most looked with side by side comparison (especially the Flippers) so I found this way to make them look more realistic. I do it to all tables on my cab now even with tables from LH and UW that are released fullscreen. I have only found a few tables from the late 90's that don't look better this way. (MM, CV, AFM). I think it is because the playfield on these machines are farther (deeper) from the glass to make room for the large toys. Sometimes you just have to think outside the box!

Ed


#9 Rawd

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Posted 13 March 2010 - 05:16 PM

QUOTE (Iceman5000 @ Mar 13 2010, 10:08 AM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Mar 13 2010, 07:43 AM) <{POST_SNAPBACK}>
Iceman5000, what's strange is that with the inclination and offset setting you suggested, I wasn't having the "disappearing" plunger problem last night.

Also, I've never converted a table to FS with a 35 inclination before because I didn't know that I could or should do that. I always thought that I should use 45 so it's always where I start from when I do a conversion. Is there any sort of recommended guidelines to use when doing a FS conversion where one would use 45 in some cases, but would automatically choose another angle, like 35 in other cases? For example, on tables where there are double playfields? Or when the targets "look" stretched as you pointed out? I guess my point is, I've always used 45 because I saw other people using 45, why did you think outside the box and choose to use a different angle? I'm not complaining, I am genuinely curious to learn, that is all. Thanks! smile.gif


Best Regards,
Todd.


Todd,

I have found by experimenting that most tables, especially tables recreated from the 70's to mid 90's look more realistic with 35-40 inclination. (Usually 35) I started experimenting after looking at photographs taken looking down at real machines and comparing them to FS tables. I didn't like how most looked with side by side comparison (especially the Flippers) so I found this way to make them look more realistic. I do it to all tables on my cab now even with tables from LH and UW that are released fullscreen. I have only found a few tables from the late 90's that don't look better this way. (MM, CV, AFM). I think it is because the playfield on these machines are farther (deeper) from the glass to make room for the large toys. Sometimes you just have to think outside the box!

Ed



Would you mind posting a couple of screenshots to show the difference?



 


#10 Iceman5000

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Posted 13 March 2010 - 05:49 PM

Here ya go. Take a close look at the Flippers and Drop Targets. 45 Inclination on the left, 35 on the right.






#11 Rawd

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Posted 13 March 2010 - 06:19 PM

O yes. That is much better I think. Thanks for posting those. So, after you change it to 35, then you have to re-stretch it to fit again as well?

Not sure if you ever saw this animated gif that I made. It shows the difference between FP's arcade render, and a concept render from Gravy. He made the picture by using keystone to slowly change the angle of the table from front to back. Looking straight down at the picture, it looks stretched near the back, but from a proper viewing angle it looks damn near perfect.



Notice the top and bottom flippers with different viewing angle.


 


#12 Iceman5000

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Posted 13 March 2010 - 06:29 PM


Yea that is exactly what I mean!



QUOTE (Rawd @ Mar 13 2010, 12:19 PM) <{POST_SNAPBACK}>
So, after you change it to 35, then you have to re-stretch it to fit again as well?


Yes unfortunately you have to redo all the stretching again. Except for the X offset.

#13 kruge99

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Posted 14 March 2010 - 04:41 PM

Adjusted viewing angle as per suggestions from Iceman5000. Thanks Iceman5000.
See the Release Notes for full details.


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#14 moogster66

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Posted 07 May 2010 - 06:37 PM

I keep getting a UVP server crash every time I exit this table. Help please. Thanks!
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#15 kruge99

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Posted 08 May 2010 - 11:55 AM

Yes, I can confirm that UVP Server is crashing for me to... and I can't figure out why. Especially since nothing has changed.
[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#16 moogster66

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Posted 08 May 2010 - 12:01 PM

I am sorry, I double posted my problem, I was getting kind of frustrated, My apologies.
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I'd rather have a bottle in front of me, than a frontal lobotomy!
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#17 kruge99

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Posted 07 November 2011 - 01:46 PM

Version 1.0.3 Release notes
-fixed typo in script, corrected by TAB, bug report from lupo51ca


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#18 kruge99

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Posted 09 November 2011 - 02:28 PM

Version 1.0.4 Release notes
-fixed typos in script, corrected by TAB, bug report from sast05
-added animated plunger graphic
-adjusted upper playfield kickers so the ball does not get cut in half
-added layback view


Best Regards,
Todd.

Edited by kruge99, 09 November 2011 - 02:29 PM.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#19 TAB

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Posted 09 November 2011 - 04:04 PM

dblthumb.gif
35 is very fine smile.gif