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Moving DMD from Backglass to Playfield - Road Girls table


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#1 dexllgamer

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Posted 27 February 2010 - 04:11 PM

Hey,

Does anyone know how to move the DMD from the Backglass to the Playfield? I am specifically asking about Road Girls, but I guess this aplicable to any table.

The Road Girls table has a green digital DMD display that is on the backglass, but the place it looks to go is on the Playfield. I don't get it. It seems clear that the 2 line DMD should go in the large wide black regtangle at the top of the Playfield, but I can't figure out how to get them there.

Lil help?

Thanks!!!!

#2 Dizzle

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Posted 27 February 2010 - 05:10 PM

QUOTE (dexllgamer @ Feb 27 2010, 09:11 AM) <{POST_SNAPBACK}>
Hey,

Does anyone know how to move the DMD from the Backglass to the Playfield? I am specifically asking about Road Girls, but I guess this aplicable to any table.

The Road Girls table has a green digital DMD display that is on the backglass, but the place it looks to go is on the Playfield. I don't get it. It seems clear that the 2 line DMD should go in the large wide black regtangle at the top of the Playfield, but I can't figure out how to get them there.

Lil help?

Thanks!!!!


Are you running a dual monitor (arcade render) set up? I only ask because I can't get a DMD anywhere on my Road Girls Revisited table.

#3 Bluebook

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Posted 27 February 2010 - 06:56 PM

QUOTE (dexllgamer @ Feb 27 2010, 04:11 PM) <{POST_SNAPBACK}>
Hey,

Does anyone know how to move the DMD from the Backglass to the Playfield? I am specifically asking about Road Girls, but I guess this aplicable to any table.

The Road Girls table has a green digital DMD display that is on the backglass, but the place it looks to go is on the Playfield. I don't get it. It seems clear that the 2 line DMD should go in the large wide black regtangle at the top of the Playfield, but I can't figure out how to get them there.

Lil help?

Thanks!!!!


I have had the same problem since "day 1" and emailed Blindmankind directly. Richard kindly did kindly email me some back but I am still none the wiser but perhaps someone else may have better luck...All other tables are fine.

As you know now, If you place the gas display segments inside the
purple guide lines of the "VIRTUAL SCREEN (HUD)" area, the displays
will be shown on the 2nd monitor. But if you move them bellow that
purple guides lines, they will be shown on the back panel at the end
of the playfield.

You will have to try several times, moving them up and down until you
get the desired position. Hope that helps.


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Win7 Ult.64bit; Intel i3 3.10Ghz, 8GB RAM, GTX 460, Real Pinball Cab. Programmable RGB Flashers; Rotating Beacons. 


#4 dexllgamer

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Posted 02 March 2010 - 02:03 AM

This is also a problem for Pink vs. Blue. How do I get those lights along the top to show on the playfield screen? Should I make a new thread? Seems similar.

#5 MeatBundle

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Posted 02 March 2010 - 02:41 AM

QUOTE (dexllgamer @ Mar 2 2010, 05:03 AM) <{POST_SNAPBACK}>
This is also a problem for Pink vs. Blue. How do I get those lights along the top to show on the playfield screen? Should I make a new thread? Seems similar.


Are you running a dual monitor setup? If so, the dmd (I'm assuming you're talking about the Gas Segment Display) will not show up on the backglass because it is positioned too low. You will have to move them into the top blue box on the translite view (not the purple box, the blue one). As for Blue vs. Pink, it's the exact same issue. You'll have to move the lights up. I don't think there's any other way to do it, but I'm not running a dual-monitor setup so I'm no expert on this.

Edit: Actually, for the lights you could recreate them on the table, you would just have to experiment with an invisible surface at the correct height, and name them all the same as the others. This could interfere with lighting effects, depending on how they are coded, so this may not be a good idea.

Edited by MeatBundle, 02 March 2010 - 02:45 AM.


#6 dexllgamer

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Posted 02 March 2010 - 03:49 PM

Yeah, I am using dual monitor set up. For Road Runner I am talking about the GSD, but the thing it, it is on the Translite, but the spot for it, is on the playfield.

Look at this picture: http://fprelease.fre.../ss_196_0_2.jpg

That GSD at the top of the playfield is actually on the Translite. But in a dual monitor situation, it doesn't show up on the playfield like it does in that picture.

So yeah. Same thing for Blue vs Pink, those lights are on the Translite, but they are suposded to be displayed at the top of the playfield.

I will try and play with recreating them, but I have little to no experience creating tables. Only minor tweaks to existing tables thus far. Wouldn't it be great if you could just copy/paste them from the Translite to the playfield....? That would be too easy. tongue.gif


The thing I really don't get is. Sometimes FP tables have Overlays (logos/score) appear on the playfield, but they are really on the translite. I.e. you have to click translite in the editor, and move them over to the left or right.

So if those things are on the translite, but appear on playfield, this seems like it should be easy to do. But I can't figure it out. There isn't a big button that says SHOW ON PLAYFIELD or anything like that. If there is, please direct me to it.

Edited by dexllgamer, 02 March 2010 - 09:31 PM.


#7 shanknitrate

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Posted 29 March 2013 - 05:26 AM

dexllgamer, did you ever manage to move the green DMD on Road Girls Revisited? I have just put a few future pinball tables on my cabinet and I'm having the same issue you were. 



#8 ANDROID

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Posted 01 April 2013 - 06:54 AM

Dont know if this helps but I have road girls on my 2 monitor setup/ with pictures attached.  I dragged the dmd in translite to the bottom of the screen, which is PURPLE and says Virtual Screen (HUD).  If you drag your mouse on top and Rclick, and if the  bottom line LOCK is checked, you need to uncheck it and then you will be able to move it. Look at  the options at the far right of page.  you can edit the size and spacing of gas lights.  If you Can not access the dmd or it is hidden on translite you need to remember/write down the overlay or translite picture at times, its x and y position, then unlock it and drag it away till you can see what is behind it. Once you have moved your object or item, then replace the screen that was blocking your item back in the exact x and y coordinates you jotted down.   Clicking on move to back on the properties option doesnt always give you access to the grid/dmd/surface/or overlays that are underneath.  Once you can turn the dmd/scoring reel/overlay/item  to BLUE then you can adjust size of display and position on playfield.  If you dont want it on play field then drag it out of VS(HUD)   your arrow buttons between keyboard and numpad will move the selected/Blue highlighted item/dmd/overlay a pixel or two at a time.  This is great for getting it to fit on the apron without blocking the outlanes.

 

PLEASE READ/NOTE:

 

I have future pinball/arcade rendered startup:  First time loading a table:  When first sizing, hit SCROLL LOCK  {the first option(Highlighted in RED)}and move the table using NUMPAD 2,6 till your numbers are 540/-990 for 10degree layback.  That will center your FS table to typical 1920 x 1080 monitor/tv.    540 is the halfway point on width of playfield 540 x 2 = 1080. of course it still needs to be enlarged.  Hit PAGE DOWN to option two SCALE of 1 x 1.  Now hit NUMPAD 8, 6 simultaneously till your centered table nearly fills your screen.

You will see the edges of the playfield zoom towards the edge of the monitor(mine 47in vizio)playfield.  Just before it reaches the edge let go and adjust the width, number pad 6 and if too big 4.     80% of the time I will only need to SCALE the width, not reposition it.  Next, I zoom/scale the heighth till I can match the scale of the width so the ball appears to be round/perfect circle.   Occasionally it will be a number or two off in scale.  Most of popottes tables and gottlieb have real defined edges and round pins to center the table.  Because of the table viewing angle of 10degrees(which you can adjust in Regedit) under zcameraangle. the other number -990+/- is not exactly half of 1920 the pixels of your playfield/monitor length/heighth.  I tend to eliminate some of the bottom of the apron in order for the top to look good and keep the SCALE as close to the same number in W and H. Remember that Tii's tables and widebody tables will not scale perfectly so I always do the width first!!.  NEXT:

 

IMMEDIATELY SAVE THE TABLE under file options if it looks perfect BEFORE you adjust overlays/dmds etc.

 

This step alone saves a ton of time.  Occasionally the table gets displayed at a 45 degrees as you are adjusting stuff on translite.  Any logos or signs like background overlays can be removed from translite even if the appear on the table when table is running.  If you screw it up while adjusting close table and DONT save, then it should get you back to a full screen playfield and backglass that are sized correctly. and you can try again.  remember that some tables you need to uncheck the display in editor buttons on both the translite and playfield, save the table, close it, and then reload it. if you get some missing graphics etc.    Once you move something in translite options, click on play table right away and see where it ends up. if its good then then exit and save.

 

Most of you Know how to adjust tables, I just thought it would be helpful to put this out there cause I just spent about 30 to 40 man hours adjusting about 400+ Future tables in acade render/FS for hyper pin as well.  I am by no means an expert in the editor or a table maker as well.  Hope this helps some of you.

Peace

 

PS:  Sorry for the smaller size pictures, the bigger ones were to big to upload using the editor.  My backglass/2nd monitor is a 4x3 CRT so thus the stretched backglass images done during the SCROLL LOCK table setup. BTW the vertical scaling is stretched from the bottom up and works differently.  It is almost always centered in width. so I adjust the backglass heighth option four in SCROLL LOCK by moving the scale up and then the position(option 3) back down, repeating these steps if necessary till it fills the Backglass monitor vertically then SCROLL LOCK option 4,  I scale the width at the end. 

Attached Files


Edited by ANDROID, 01 April 2013 - 07:22 AM.


#9 shanknitrate

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Posted 02 April 2013 - 07:15 AM

Thanks for your help Android, but I already have the backglass nicely scaled and positioned, and have removed the DMDs, etc, that I don't want on the playfield. My version of Roadgirls is Roadgirls Revisited and it has an area on the playfield where the DMD could sit. However, I'm unable to get the DMD to appear anywhere but the backglass. I have tried moving around the various HUD elements, moving the DMD into them and out of them,  but nothing seems to put it on to playfield. I'll read up a bit more on it when I have time, but I was hoping someone may have run into the same problem. I might try downloading the table again. Maybe I deleted something right at the start (though I thought all I did was move things out of the translite area....). There are none of the Blue grids you mentioned only purple though. 

 

Thanks again for your help - it's good to have all that other setup info written in one place.

 

 

edit: Just tried the table from original download state and the DMD is up on the backglass. The example picture on pinsimdb has the DMD where I want it so bit annoying...

 

 H8PXyRc.jpg


Edited by shanknitrate, 02 April 2013 - 07:26 AM.


#10 ANDROID

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Posted 05 April 2013 - 06:44 AM

Shanknitrate and others: 

 

Open up the translite editor in full untill you see both DMD1 and DMD2.  You may have to scroll down using right arrow to see below the translite, untill you find both. 

 

1) Right Click on them and unlock them and drag them off the HUD if they are on there. 

 

2) Rename them DMD4 and DMD5.

 

3) Open up table editor and click on Displays on the editor. (It is on the bottom, second icon from right)

 

4) Click on segment and copy and paste on table editor off to the side.  It should be a dispseg1 or so.

 

5) Rename it to DMD1  Change its properties on the right to the same as the old DMD1, now DMD4  display in translite editor which is 16 segments.

    You can adjust the heighth as needed maybe 11 pixels.   (I changed the spacing between letters to 1, though you could make it larger to occupy     more of the black out area you wanted to use  on the playfield above the wire loop).

 

6) Repeat steps 4) and 5) for dispseg2/DMD2 now name DMD5 same as before match up segments etc.

 

7)You now have add two new 16 digit display segments to  your table editor and renamed them DMD1 and DMD2, so the script is okay here.

 

8) Move them to the top of the playfield center above the wirerim, change display colors if necessary and play the table.  If it is close save the table then move them closer till you are satisfied, saving as you go, occasionally at least on my puter the playfield will distort or turn at an angle.THE END

 

Attached Files


Edited by ANDROID, 05 April 2013 - 08:50 AM.


#11 shanknitrate

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Posted 06 April 2013 - 05:41 AM

Thanks so much Android - I initially was very confused at your post (last night) before you updated it as I could get every overlay working EXCEPT the dmd. But your instructions above work perfectly. Thanks a lot.



#12 Trovnjr

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Posted 01 July 2015 - 01:20 PM

Fixed my bbb dmd and learned something new with this post, Thank you!!